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Materials advanced
Brian Wandell edited this page Dec 29, 2020
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- thisR.set('material',matNameOrId,'property',val)
- thisR.get('material',matNameOrID,'property')
Special material cases include 'names'
- get - 'names'
- set - 'add', 'delete'
Includes transparent glass, specular metals, uber material and such
Includes setting the reflectance values as a function of wavelength
Includes how we make a material fluorescent
ISET3d development is led by Brian Wandell's Vistalab group at Stanford University and supported by contributors from other research institutions and industry.
- Introduction
- Installation
- Workflow
- Camera
- Assets
- Materials Overview
- Textures
- Lights
- Rendering
- Scene data
- Programming overview
- [General Notes on moving to v4]
- Dockerized pbrt-v4 on the GPU