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Cloud replication (Advanced)
Look in the isetcloud wiki to find more information about building the PBRT Docker container.
Related links
https://github.com/vistalab/docker/tree/flywheel-dev
https://github.com/iset/isetcloud/wiki/PBRT-rendering
Our basic approach is to store assets on Flywheel. Then we build a scene using the ISET3d code. Then we create a JSON file. We store the JSON file that is the recipe, along with the asset information in Flywheel, in an acquisition on Flywheel.
Once the information is stored, the key replication scripts are t_piCameraArray and t_piRenderFW_cloud. They show how to get the information from the Flywheel site, modify (or not) the JSON files, and then rerun the docker container.
To explain the ISETCloud repository and the use of k8s for the ISET3d case.
ISET3d development is led by Brian Wandell's Vistalab group at Stanford University and supported by contributors from other research institutions and industry.
- Introduction
- Installation
- Workflow
- Camera
- Assets
- Materials Overview
- Textures
- Lights
- Rendering
- Scene data
- Programming overview
- [General Notes on moving to v4]
- Dockerized pbrt-v4 on the GPU