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Asset motion
Brian Wandell edited this page Oct 12, 2021
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- t_assetsMotion
Individual assets can be assigned a translation or rotation during the simulated 'exposure' time. The simulations scatters rays from the object in several different positions. The two ISETCam asset motion scenes - one with a translational motion and the other with a rotational - shown in the sceneWindow are
We set the asset motion parameters using @recipe.set commands.
ISET3d development is led by Brian Wandell's Vistalab group at Stanford University and supported by contributors from other research institutions and industry.
- Introduction
- Installation
- Workflow
- Camera
- Assets
- Materials Overview
- Textures
- Lights
- Rendering
- Scene data
- Programming overview
- [General Notes on moving to v4]
- Dockerized pbrt-v4 on the GPU