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Lights
Brian Wandell edited this page Sep 26, 2021
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Light sources are essential in the scene. They are managed by a separate slot in the recipe, and there are special methods for creating, adding, deleting, and modifying lights.
If you already have a recipe, you may need a few simple utilities
thisR.get('light print') % List the lights
thisR.set('lights','delete','all'); % Clear all the lights
thisR.get('light',idx); % Return the light structure of a particular index
thisR.get('light',lightName); % If you know the name
piLightCreate('help'); % Lists all the valid types of lights
piLightCreate('list env lights'); % Lists the EXR files we have for environmental lights
Environmental lights (meaning they surround the whole scene and are far away) are an important class.
ISET3d development is led by Brian Wandell's Vistalab group at Stanford University and supported by contributors from other research institutions and industry.
- Introduction
- Installation
- Workflow
- Camera
- Assets
- Materials Overview
- Textures
- Lights
- Rendering
- Scene data
- Programming overview
- [General Notes on moving to v4]
- Dockerized pbrt-v4 on the GPU