Skip to content

Blender

Brian Wandell edited this page Jun 7, 2021 · 19 revisions

Rendering Blender scenes with iset3d

It is possible to convert graphics scenes created in Blender to the specific PBRT format that we use to read and render ISET3d scenes.

The two key steps are:

  • Export the Blender scene in pbrt format using the Blender-to-pbrt exporter created by Stig Atle Steffensen
  • Convert the Blender exporter data into the format ISET3d uses via the function piBlender2C4D.

We illustrate these steps in the Blender tutorial, t_piIntro_Blender.m, which is currently in the 'dev' branch.

This wiki page has links that show you how to install the Blender-to-pbrt exporter, create a scene in Blender, and export your Blender scene for iset3d.

Instructions for installing Blender and the exporter.

Basic instructions for creating a scene in Blender for iset3d, including important instructions for setting up pbrt materials in Blender.

Instructions for exporting your Blender scene for iset3d.

Once you have the exported Blender scene, follow the few steps in the tutorial to read it in, convert it to the proper ISET3d format, and render it.

Clone this wiki locally