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Releases: AlterLab-IEU/AlterLab_GameForge

v2.0.0 โ€” Platform & Ecosystem

26 Mar 07:45

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AlterLab GameForge v2.0.0

34 production-grade Claude AI skills for indie game development โ€” from concept to launch.

New Skills (3)

Skill Lines What
game-jam-mode 474 Compressed 48-72h game jam workflows โ€” theme interpretation, scope ruthlessness, 6-phase pipeline
game-ci-pipeline 930 CI/CD for game builds โ€” Godot/Unity/Unreal pipelines, Steam/itch.io/Epic deployment, GitHub Actions templates
game-gdd-author 683 Guided section-by-section GDD authoring โ€” pillar validation, scope tiers, MDA integration

Engine Deepening

All 3 engine specialists expanded with networking, animation, VFX, AI, and material system sections:

  • Godot (+96 lines): MultiplayerSpawner, AnimationTree state machines, NavigationAgent2D
  • Unity (+103 lines): Netcode for GameObjects, Animator hash caching, Cinemachine
  • Unreal (+94 lines): Niagara VFX, Material Instances/Functions, Behavior Trees + EQS

Genre Packs (2)

In-repo reference material consumed by existing skills โ€” not standalone skills:

Pack Lines Covers
Roguelike 888 Permadeath, run structure, proc-gen, meta-progression, synergy systems, Monte Carlo validation
Narrative 943 Branching architecture, choice design, dialogue systems, consequence modeling, 10+ reference games

CI & Quality

  • scripts/validate.sh: 9 validation categories, 486 automated checks
  • GitHub Actions: .github/workflows/validate-skills.yml โ€” runs on push and PRs
  • Quality rubric: 5-dimension scoring (Trigger/Depth/Consistency/Usefulness/Voice) with 8+ minimum bar
  • AI-native gamedev guide: Honest assessment of AI tools โ€” what ships today vs what's hype

New Templates (3)

jam-concept.md, jam-submission.md, ci-pipeline-config.md

New Docs (3)

ai-native-gamedev.md, genre-pack-spec.md, skill-quality-rubric.md

Community Wishlist Items Addressed

  • โœ… Game jam mode
  • โœ… Genre templates (roguelike + narrative packs)
  • โœ… Multiplayer architecture (networking sections in all engine specialists)
  • โœ… Narrative branching tool (narrative genre pack)
  • โœ… Steam integration (in game-ci-pipeline)

By the Numbers

Metric Value
Total skills 34 (11 agents, 20 workflows, 3 engine specialists)
Genre packs 2 (roguelike, narrative)
Templates 20
Docs 15
Hooks 11
Starters 9
CI checks 486
Lines added +5,824
Files changed 28

Install: claude install github:AlterLab-IEU/AlterLab_GameForge

Built by AlterLab โ€” Part of the AlterLab Skills Trilogy

v1.4.0 โ€” Launch Ready

25 Mar 12:53

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What Changed

Project Configuration Starters (NEW)

  • Ready-to-copy CLAUDE.md and settings.json for game projects
  • Engine-specific starters: Godot 4.6, Unity 6.3, UE 5.7
  • Full skill routing tables, coding standards, commit conventions per engine

Documentation Overhaul

  • README restructured: 30-second quick-start, decision tree, visual catalog
  • 3 end-to-end workflow examples (zero-to-prototype, sprint cycle, launch prep)
  • FAQ addressing common setup questions
  • Directory conventions guide for flexible project structures

Flexibility Pass

  • All 11 hooks rewritten: POSIX-compatible, no set -e, graceful failure
  • Multi-path source detection (src/, scripts/, Scripts/, Source/, Assets/Scripts/)
  • Engine-aware commit validation and gap detection
  • game-start now suggests engine-specific directory structures

Community Infrastructure

  • Issue templates: bug report, feature request, skill request
  • PR template for contributions
  • Code of Conduct and Security policy
  • Comprehensive .gitignore (Godot + Unity + UE + IDEs + OS files)
  • Awesome-list submission drafts prepared

By the Numbers

  • 31 skills, 13,736 total lines
  • 9 starter config files for 3 engines
  • 12 shared docs (up from 9)
  • 3 workflow examples
  • 37 files changed, +2,641 / -472 lines
  • Ready for public launch

Full changelog: v1.3.0...v1.4.0

v1.3.0 โ€” Automation & Intelligence

25 Mar 11:31

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What's New in v1.3.0

MCP Integration Layer

  • New doc: docs/mcp-integrations.md โ€” 34 verified MCP servers with tiered recommendations
  • 7 skills enhanced with MCP Integration sections
  • Engine MCPs: godot-mcp (2.6Kโ˜…), unity-mcp (7.5Kโ˜…), unreal-mcp (1.6Kโ˜…), blender-mcp (18Kโ˜…)

New Skills

  • game-postmortem (384 lines) โ€” 5-phase post-mortem with git stats preprocessing
  • game-market-research (405 lines) โ€” 6-phase market research with TAM/SAM/SOM

Advanced Workflows

  • Shell preprocessing in game-start and game-sprint-plan
  • Named pipelines in game-team-orchestrator (4 definitions with JSON state)
  • 5 new hooks: post-compact, subagent-track, instructions-validate, stop-failure, config-change

Skill Intelligence

  • All 31 skills modernized: version, model, effort, context, memory, disable-model-invocation
  • Persistent memory on producer, designer, creative-director
  • Trigger optimization: all descriptions rewritten for auto-invocation

Content Freshness

  • Godot 4.6.1, Unity 6.3 LTS (Havok change), UE 5.7 (Nanite Voxels, SWRT deprecation)
  • COPPA April 2026, Steam 3-tier AI disclosure, PEGI June 2026
  • EAA enforcement, ESA 24 tags, Apple Accessibility Nutrition Label

Stats: 31 skills | 11 hooks | 9 docs | 44 files changed | +3,480 lines

v1.2.0 โ€” Depth & Polish

25 Mar 10:19

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What's New in v1.2.0

4 New Skills

  • game-economy-designer โ€” Virtual economy design: currency flows, sink/source modeling, monetization ethics
  • game-accessibility-specialist โ€” Inclusive design: motor, visual, auditory, cognitive accommodations, EAA compliance
  • game-localization-manager โ€” Translation pipelines, string extraction, cultural adaptation
  • game-analytics-setup โ€” Telemetry integration, KPI definition, privacy-first dashboards

Full Rebuilds

  • game-retrospective โ€” Completely rewritten in GDC post-mortem format with kill list review and single-lesson forcing function
  • game-team-orchestrator โ€” Completely rewritten with 5 concrete spawn recipes (combat, narrative, UI, performance, launch)

Voice Consistency Pass

  • All 29 skills now share a consistent AlterLab voice: named personas, opinionated expert tone, real game references, zero filler
  • Killed generic persona labels ("TechDirector", "SystemsArchitect") โ€” replaced with named character identities (Kira Tanaka, Luca Ferreira)

Skill Upgrades

  • All 11 agents now have "When NOT to Use Me" sections for better routing
  • game-brainstorm โ€” Added market validation phase (+92 lines)
  • game-balance-check โ€” Added statistical validation: Monte Carlo, distribution analysis, sensitivity analysis (+163 lines)
  • game-launch โ€” Added post-launch ops: patch cadence, community management, metrics monitoring (+172 lines)
  • All 3 engine specialists now include migration guides (when to migrate to/away, architectural diffs, effort estimates)

New Templates

  • playtester-survey.md โ€” Standardized playtest feedback collection (328 lines)
  • competitive-analysis.md โ€” Market positioning and competitor feature matrix (344 lines)
  • accessibility-audit.md โ€” Accessibility compliance checklist by disability category (424 lines)

New Documentation

  • docs/monetization-ethics.md โ€” Ethical monetization framework, dark pattern identification, regulatory landscape (407 lines)
  • docs/engine-comparison.md โ€” Structured comparison matrix for Godot, Unity, and Unreal (227 lines)

Stats

  • 29 skills (up from 25): 11 agents, 15 workflows, 3 engine specialists
  • 17 templates (up from 14)
  • 8 docs (up from 6)
  • 39 files changed, +5,748 / -1,245 lines
  • 12,275+ total lines of skill content

Built by AlterLab Creative Technologies Laboratory โ€” Part of the AlterLab Skills Trilogy