Releases: AlterLab-IEU/AlterLab_GameForge
Releases ยท AlterLab-IEU/AlterLab_GameForge
v2.0.0 โ Platform & Ecosystem
AlterLab GameForge v2.0.0
34 production-grade Claude AI skills for indie game development โ from concept to launch.
New Skills (3)
| Skill | Lines | What |
|---|---|---|
game-jam-mode |
474 | Compressed 48-72h game jam workflows โ theme interpretation, scope ruthlessness, 6-phase pipeline |
game-ci-pipeline |
930 | CI/CD for game builds โ Godot/Unity/Unreal pipelines, Steam/itch.io/Epic deployment, GitHub Actions templates |
game-gdd-author |
683 | Guided section-by-section GDD authoring โ pillar validation, scope tiers, MDA integration |
Engine Deepening
All 3 engine specialists expanded with networking, animation, VFX, AI, and material system sections:
- Godot (+96 lines): MultiplayerSpawner, AnimationTree state machines, NavigationAgent2D
- Unity (+103 lines): Netcode for GameObjects, Animator hash caching, Cinemachine
- Unreal (+94 lines): Niagara VFX, Material Instances/Functions, Behavior Trees + EQS
Genre Packs (2)
In-repo reference material consumed by existing skills โ not standalone skills:
| Pack | Lines | Covers |
|---|---|---|
| Roguelike | 888 | Permadeath, run structure, proc-gen, meta-progression, synergy systems, Monte Carlo validation |
| Narrative | 943 | Branching architecture, choice design, dialogue systems, consequence modeling, 10+ reference games |
CI & Quality
scripts/validate.sh: 9 validation categories, 486 automated checks- GitHub Actions:
.github/workflows/validate-skills.ymlโ runs on push and PRs - Quality rubric: 5-dimension scoring (Trigger/Depth/Consistency/Usefulness/Voice) with 8+ minimum bar
- AI-native gamedev guide: Honest assessment of AI tools โ what ships today vs what's hype
New Templates (3)
jam-concept.md, jam-submission.md, ci-pipeline-config.md
New Docs (3)
ai-native-gamedev.md, genre-pack-spec.md, skill-quality-rubric.md
Community Wishlist Items Addressed
- โ Game jam mode
- โ Genre templates (roguelike + narrative packs)
- โ Multiplayer architecture (networking sections in all engine specialists)
- โ Narrative branching tool (narrative genre pack)
- โ Steam integration (in game-ci-pipeline)
By the Numbers
| Metric | Value |
|---|---|
| Total skills | 34 (11 agents, 20 workflows, 3 engine specialists) |
| Genre packs | 2 (roguelike, narrative) |
| Templates | 20 |
| Docs | 15 |
| Hooks | 11 |
| Starters | 9 |
| CI checks | 486 |
| Lines added | +5,824 |
| Files changed | 28 |
Install: claude install github:AlterLab-IEU/AlterLab_GameForge
Built by AlterLab โ Part of the AlterLab Skills Trilogy
v1.4.0 โ Launch Ready
What Changed
Project Configuration Starters (NEW)
- Ready-to-copy CLAUDE.md and settings.json for game projects
- Engine-specific starters: Godot 4.6, Unity 6.3, UE 5.7
- Full skill routing tables, coding standards, commit conventions per engine
Documentation Overhaul
- README restructured: 30-second quick-start, decision tree, visual catalog
- 3 end-to-end workflow examples (zero-to-prototype, sprint cycle, launch prep)
- FAQ addressing common setup questions
- Directory conventions guide for flexible project structures
Flexibility Pass
- All 11 hooks rewritten: POSIX-compatible, no
set -e, graceful failure - Multi-path source detection (
src/,scripts/,Scripts/,Source/,Assets/Scripts/) - Engine-aware commit validation and gap detection
game-startnow suggests engine-specific directory structures
Community Infrastructure
- Issue templates: bug report, feature request, skill request
- PR template for contributions
- Code of Conduct and Security policy
- Comprehensive .gitignore (Godot + Unity + UE + IDEs + OS files)
- Awesome-list submission drafts prepared
By the Numbers
- 31 skills, 13,736 total lines
- 9 starter config files for 3 engines
- 12 shared docs (up from 9)
- 3 workflow examples
- 37 files changed, +2,641 / -472 lines
- Ready for public launch
Full changelog: v1.3.0...v1.4.0
v1.3.0 โ Automation & Intelligence
What's New in v1.3.0
MCP Integration Layer
- New doc:
docs/mcp-integrations.mdโ 34 verified MCP servers with tiered recommendations - 7 skills enhanced with MCP Integration sections
- Engine MCPs: godot-mcp (2.6Kโ ), unity-mcp (7.5Kโ ), unreal-mcp (1.6Kโ ), blender-mcp (18Kโ )
New Skills
- game-postmortem (384 lines) โ 5-phase post-mortem with git stats preprocessing
- game-market-research (405 lines) โ 6-phase market research with TAM/SAM/SOM
Advanced Workflows
- Shell preprocessing in game-start and game-sprint-plan
- Named pipelines in game-team-orchestrator (4 definitions with JSON state)
- 5 new hooks: post-compact, subagent-track, instructions-validate, stop-failure, config-change
Skill Intelligence
- All 31 skills modernized: version, model, effort, context, memory, disable-model-invocation
- Persistent memory on producer, designer, creative-director
- Trigger optimization: all descriptions rewritten for auto-invocation
Content Freshness
- Godot 4.6.1, Unity 6.3 LTS (Havok change), UE 5.7 (Nanite Voxels, SWRT deprecation)
- COPPA April 2026, Steam 3-tier AI disclosure, PEGI June 2026
- EAA enforcement, ESA 24 tags, Apple Accessibility Nutrition Label
Stats: 31 skills | 11 hooks | 9 docs | 44 files changed | +3,480 lines
v1.2.0 โ Depth & Polish
What's New in v1.2.0
4 New Skills
- game-economy-designer โ Virtual economy design: currency flows, sink/source modeling, monetization ethics
- game-accessibility-specialist โ Inclusive design: motor, visual, auditory, cognitive accommodations, EAA compliance
- game-localization-manager โ Translation pipelines, string extraction, cultural adaptation
- game-analytics-setup โ Telemetry integration, KPI definition, privacy-first dashboards
Full Rebuilds
- game-retrospective โ Completely rewritten in GDC post-mortem format with kill list review and single-lesson forcing function
- game-team-orchestrator โ Completely rewritten with 5 concrete spawn recipes (combat, narrative, UI, performance, launch)
Voice Consistency Pass
- All 29 skills now share a consistent AlterLab voice: named personas, opinionated expert tone, real game references, zero filler
- Killed generic persona labels ("TechDirector", "SystemsArchitect") โ replaced with named character identities (Kira Tanaka, Luca Ferreira)
Skill Upgrades
- All 11 agents now have "When NOT to Use Me" sections for better routing
- game-brainstorm โ Added market validation phase (+92 lines)
- game-balance-check โ Added statistical validation: Monte Carlo, distribution analysis, sensitivity analysis (+163 lines)
- game-launch โ Added post-launch ops: patch cadence, community management, metrics monitoring (+172 lines)
- All 3 engine specialists now include migration guides (when to migrate to/away, architectural diffs, effort estimates)
New Templates
playtester-survey.mdโ Standardized playtest feedback collection (328 lines)competitive-analysis.mdโ Market positioning and competitor feature matrix (344 lines)accessibility-audit.mdโ Accessibility compliance checklist by disability category (424 lines)
New Documentation
docs/monetization-ethics.mdโ Ethical monetization framework, dark pattern identification, regulatory landscape (407 lines)docs/engine-comparison.mdโ Structured comparison matrix for Godot, Unity, and Unreal (227 lines)
Stats
- 29 skills (up from 25): 11 agents, 15 workflows, 3 engine specialists
- 17 templates (up from 14)
- 8 docs (up from 6)
- 39 files changed, +5,748 / -1,245 lines
- 12,275+ total lines of skill content
Built by AlterLab Creative Technologies Laboratory โ Part of the AlterLab Skills Trilogy