v1.4.0 — Launch Ready
What Changed
Project Configuration Starters (NEW)
- Ready-to-copy CLAUDE.md and settings.json for game projects
- Engine-specific starters: Godot 4.6, Unity 6.3, UE 5.7
- Full skill routing tables, coding standards, commit conventions per engine
Documentation Overhaul
- README restructured: 30-second quick-start, decision tree, visual catalog
- 3 end-to-end workflow examples (zero-to-prototype, sprint cycle, launch prep)
- FAQ addressing common setup questions
- Directory conventions guide for flexible project structures
Flexibility Pass
- All 11 hooks rewritten: POSIX-compatible, no
set -e, graceful failure - Multi-path source detection (
src/,scripts/,Scripts/,Source/,Assets/Scripts/) - Engine-aware commit validation and gap detection
game-startnow suggests engine-specific directory structures
Community Infrastructure
- Issue templates: bug report, feature request, skill request
- PR template for contributions
- Code of Conduct and Security policy
- Comprehensive .gitignore (Godot + Unity + UE + IDEs + OS files)
- Awesome-list submission drafts prepared
By the Numbers
- 31 skills, 13,736 total lines
- 9 starter config files for 3 engines
- 12 shared docs (up from 9)
- 3 workflow examples
- 37 files changed, +2,641 / -472 lines
- Ready for public launch
Full changelog: v1.3.0...v1.4.0