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v1.3.0: MCP integrations, advanced workflows, skill intelligence, trigger optimization
New skills (2): game-postmortem (384 lines), game-market-research (405 lines) New doc: docs/mcp-integrations.md โ€” 34 verified MCP servers with tiered recommendations New hooks (5): post-compact, subagent-track, instructions-validate, stop-failure, config-change MCP sections added to 7 skills (producer, art-director, audio-director, designer, ux-designer, code-review, launch) Shell preprocessing in game-start (10 detectors) and game-sprint-plan (8 detectors) Named pipelines in game-team-orchestrator (4 pipeline definitions with JSON state schema) All 31 skills frontmatter modernized: version, model, effort, context, memory, disable-model-invocation All 31 skill descriptions rewritten for auto-invocation trigger optimization Engine freshness: Godot 4.6.1, Unity 6.3 LTS (Havok/pricing), UE 5.7 (Nanite Voxels/SWRT deprecation) Regulatory: COPPA April 2026 deadline, Steam 3-tier AI disclosure, PEGI June 2026 overhaul Accessibility: EAA enforcement details, ESA 24 tags, Apple Nutrition Label, WCAG 2.2 AI content policy template aligned to Steam January 2026 three-tier framework Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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โ€Ž.gitignoreโ€Ž

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node_modules/
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.DS_Store
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*.log
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.env
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.env.local
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production/session-state/
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production/session-state/

โ€ŽCLAUDE.mdโ€Ž

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## Project Overview
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AlterLab GameForge is a collection of 29 production-grade Claude AI skills purpose-built for indie game development. The skills are organized into three categories:
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AlterLab GameForge is a collection of 31 production-grade Claude AI skills purpose-built for indie game development. The skills are organized into three categories:
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- **11 Studio Agents** -- Specialized roles that emulate a full game studio team
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- **15 Workflow Skills** -- Structured processes for common game dev tasks
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- **17 Workflow Skills** -- Structured processes for common game dev tasks
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- **3 Engine Specialists** -- Deep expertise for Godot, Unity, and Unreal Engine
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Every skill is grounded in established game design theory (MDA Framework, Self-Determination Theory, Flow Theory, Bartle's Player Types) and delivers structured, actionable output.
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- `@docs/coordination-rules.md` -- Turn order, conflict resolution, escalation paths between agents
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- `@docs/agent-hierarchy.md` -- Reporting structure and decision authority for all 11 agents
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- `@docs/coding-standards.md` -- Code style, architecture patterns, and engine-specific conventions
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- `@docs/workflow-guide.md` -- 11-phase development lifecycle mapping all 29 skills to project phases
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- `@docs/workflow-guide.md` -- 11-phase development lifecycle mapping all 31 skills to project phases
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- `@docs/monetization-ethics.md` -- Ethical monetization framework, dark pattern identification, regulatory landscape
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- `@docs/engine-comparison.md` -- Structured comparison matrix for Godot, Unity, and Unreal Engine
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- `@docs/mcp-integrations.md` -- MCP server ecosystem for game dev, engine-specific recommendations, setup guides
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Always check these docs before answering game development questions. They contain the canonical standards for this project.
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| Starting a new game project | `game-start` |
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| Ideation, brainstorming, concept exploration | `game-brainstorm` |
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| Market research, competitive analysis, market sizing | `game-market-research` |
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| Reviewing a game design document | `game-design-review` |
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| Reviewing game code or architecture | `game-code-review` |
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| Planning a development sprint | `game-sprint-plan` |
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| Coordinating multiple agents on a task | `game-team-orchestrator` |
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| Evaluating scope against timeline | `game-scope-check` |
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| Running a sprint/milestone/project retrospective | `game-retrospective` |
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| Running a post-mortem or project review | `game-postmortem` |
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| Generating documentation from existing code | `game-reverse-document` |
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| Translation, localization, internationalization (i18n) | `game-localization-manager` |
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| Analytics, telemetry, KPIs, data-driven design | `game-analytics-setup` |
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| `validate-commit` | PreToolUse | Enforce commit message convention before git commits |
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| `detect-gaps` | PostToolUse | Identify missing skill coverage in agent responses |
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| `log-agent` | PostToolUse | Record which agents were invoked and their outputs |
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| `post-compact` | PostCompact | Restore essential context after context compaction |
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| `subagent-track` | SubagentStart/SubagentStop | Log subagent delegation for orchestration tracking |
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| `instructions-validate` | InstructionsLoaded | Validate required docs exist when CLAUDE.md loads |
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| `stop-failure` | StopFailure | Save session state and guide recovery on API errors |
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| `config-change` | ConfigChange | Detect skill/config modifications during session |
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## Templates
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AlterLab_GameForge/
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skills/
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agents/ -- 11 studio agent skills
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workflows/ -- 15 workflow skills
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workflows/ -- 17 workflow skills
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engine-specialists/ -- 3 engine-specific skills
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docs/ -- Shared knowledge base
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hooks/ -- Session lifecycle hooks

โ€ŽREADME.mdโ€Ž

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<br>
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<a href="skills/"><img src="https://img.shields.io/badge/Skills-29-7C3AED?style=for-the-badge&logo=bookstack&logoColor=white" alt="Skills"></a>
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<a href="skills/"><img src="https://img.shields.io/badge/Skills-31-7C3AED?style=for-the-badge&logo=bookstack&logoColor=white" alt="Skills"></a>
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<a href="skills/agents/"><img src="https://img.shields.io/badge/Agents-11-2563EB?style=for-the-badge&logo=databricks&logoColor=white" alt="Agents"></a>
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<a href="skills/workflows/"><img src="https://img.shields.io/badge/Workflows-15-0D9488?style=for-the-badge&logo=databricks&logoColor=white" alt="Workflows"></a>
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<a href="skills/workflows/"><img src="https://img.shields.io/badge/Workflows-17-0D9488?style=for-the-badge&logo=databricks&logoColor=white" alt="Workflows"></a>
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<a href="skills/engine-specialists/"><img src="https://img.shields.io/badge/Engines-Godot%20%7C%20Unity%20%7C%20Unreal-E11D48?style=for-the-badge&logo=godotengine&logoColor=white" alt="Engines"></a>
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<a href="https://www.anthropic.com"><img src="https://img.shields.io/badge/Claude-AI%20Powered-F97316?style=for-the-badge&logo=anthropic&logoColor=white" alt="Claude AI"></a>
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<a href="LICENSE"><img src="https://img.shields.io/badge/License-MIT-10B981?style=for-the-badge&logo=opensourceinitiative&logoColor=white" alt="MIT License"></a>
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<br><br>
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<h3>29 Production-Grade Claude AI Skills for Indie Game Development</h3>
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<h3>31 Production-Grade Claude AI Skills for Indie Game Development</h3>
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<p><em>From concept to launch โ€” studio agents, dev workflows, and engine specialists in one toolkit</em></p>
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## ๐ŸŽฎ What Is This?
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A curated collection of **29 production-grade Claude AI skills** that give you a full indie game studio inside your terminal. Each skill is a deep instruction set that transforms Claude into a **specialized game development expert** โ€” from creative direction and narrative design to engine-specific coding and launch preparation.
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A curated collection of **31 production-grade Claude AI skills** that give you a full indie game studio inside your terminal. Each skill is a deep instruction set that transforms Claude into a **specialized game development expert** โ€” from creative direction and narrative design to engine-specific coding and launch preparation.
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Whether you are a solo developer building your first game or a small team shipping your tenth, GameForge gives you access to **expert-level guidance** across every discipline of game development.
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| | Category | Skills | Focus Areas |
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|:---:|:---|:---:|:---|
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| ๐ŸŽญ | **Studio Agents** | **11** | Creative direction, technical architecture, production, design, narrative, art, audio, QA, UX, economy, accessibility |
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| ๐Ÿ”„ | **Workflow Skills** | **15** | Project bootstrap, brainstorming, design review, code review, sprints, prototyping, playtesting, balance, launch, localization, analytics |
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| ๐Ÿ”„ | **Workflow Skills** | **17** | Project bootstrap, brainstorming, market research, design review, code review, sprints, prototyping, playtesting, balance, launch, post-mortem, localization, analytics |
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| โš™๏ธ | **Engine Specialists** | **3** | Godot 4 (GDScript/C#), Unity (C#/ECS), Unreal Engine (C++/Blueprints) |
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</details>
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### ๐Ÿ”„ Workflow Skills โ€” Structured Processes for Game Dev (15 Skills)
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### ๐Ÿ”„ Workflow Skills โ€” Structured Processes for Game Dev (17 Skills)
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<summary><b>Click to expand full Workflow Skills list</b></summary>
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| 13 | **Reverse Document** | GameReverseDocument | Generates design docs from existing game code โ€” reverse-engineers the GDD |
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| 14 | **Localization Manager** | GameLocalizationManager | Manages translation pipelines, string extraction, and cultural adaptation for global markets |
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| 15 | **Analytics Setup** | GameAnalyticsSetup | Integrates telemetry, defines KPIs, builds dashboards, and sets up privacy-first analytics |
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| 16 | **Post-Mortem** | GamePostmortem | Runs structured post-mortem analysis pulling git history, milestone data, and lessons learned |
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| 17 | **Market Research** | GameMarketResearch | Conducts competitive landscape analysis, market sizing, audience profiling, and positioning strategy |
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</details>
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+--------+--+ +-------+---+ +-------+--------+
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| Agents | | Workflows | | Engine |
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| (11) | | (15) | | Specialists |
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| (11) | | (17) | | Specialists |
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+----------+ +-----------+ | (3) |
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| mcp-integrations.md
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+---------------+
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+------------+------------+
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โ”‚ โ”‚ โ”œโ”€โ”€ game-ux-designer/
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โ”‚ โ”‚ โ”œโ”€โ”€ game-economy-designer/
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โ”‚ โ”‚ โ””โ”€โ”€ game-accessibility-specialist/
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โ”‚ โ”œโ”€โ”€ ๐Ÿ”„ workflows/ # Dev processes (15)
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โ”‚ โ”œโ”€โ”€ ๐Ÿ”„ workflows/ # Dev processes (17)
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โ”‚ โ”‚ โ”œโ”€โ”€ game-start/
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โ”‚ โ”‚ โ”œโ”€โ”€ game-brainstorm/
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โ”‚ โ”‚ โ”œโ”€โ”€ game-design-review/
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โ”‚ โ”‚ โ”œโ”€โ”€ game-retrospective/
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โ”‚ โ”‚ โ”œโ”€โ”€ game-reverse-document/
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โ”‚ โ”‚ โ”œโ”€โ”€ game-localization-manager/
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โ”‚ โ”‚ โ””โ”€โ”€ game-analytics-setup/
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โ”‚ โ”‚ โ”œโ”€โ”€ game-analytics-setup/
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โ”‚ โ”‚ โ”œโ”€โ”€ game-postmortem/
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โ”‚ โ”‚ โ””โ”€โ”€ game-market-research/
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โ”‚ โ””โ”€โ”€ โš™๏ธ engine-specialists/ # Engine experts (3)
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โ”‚ โ”œโ”€โ”€ game-godot-specialist/
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โ”‚ โ”œโ”€โ”€ game-unity-specialist/
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โ”‚ โ””โ”€โ”€ engine-comparison.md
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โ”‚ โ”œโ”€โ”€ engine-comparison.md
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โ”‚ โ””โ”€โ”€ mcp-integrations.md
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โ”œโ”€โ”€ ๐Ÿ“ hooks/
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โ”‚ โ”œโ”€โ”€ session-start.sh
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โ”‚ โ”œโ”€โ”€ pre-compact.sh
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โ”‚ โ”œโ”€โ”€ post-compact.sh
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โ”‚ โ”œโ”€โ”€ validate-commit.sh
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โ”‚ โ””โ”€โ”€ log-agent.sh
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โ”‚ โ”œโ”€โ”€ log-agent.sh
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โ”‚ โ”œโ”€โ”€ subagent-track.sh
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โ”‚ โ”œโ”€โ”€ instructions-validate.sh
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โ”‚ โ”œโ”€โ”€ stop-failure.sh
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โ”‚ โ””โ”€โ”€ config-change.sh
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โ”œโ”€โ”€ ๐Ÿ“ templates/
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โ”‚ โ”œโ”€โ”€ game-design-document.md
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โ”‚ โ”œโ”€โ”€ game-concept.md
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<b>29 skills ยท 3 categories ยท 1 prompt away from expert-level game development</b>
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<b>31 skills ยท 3 categories ยท 1 prompt away from expert-level game development</b>
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