Releases: wispborne/TriOS
Releases · wispborne/TriOS
1.4.0
- Added
- Mod Categories
- Assign one or more categories to a mod.
- Group mods by category.
- Add and edit categories.
- Mod color tagging: show a color next to a mod's name as a mnemonic.
- New UI layout that moves most buttons to a left sidebar.
- Optional, enable it from the toolbar.
- Mods page: new Header Styles: Line and Small Card.
- Small Card is a shorter, more compact version of the previous mod group UI.
- Right-click on a mod group (e.g. Enabled) and select Header Style.
- Hullmod Viewer.
- Dashboard: added edit button next to game launcher path to show that you can set a custom launch file (e.g. fr.bat).
- Mods page: "Updates" group pinned to the top. May be configured/turned off.
- Mods page: Right-click shortcut to view a mod's ships/weapons/hullmods/portraits.
- Mods page: mod info tooltip on hovering the mod title.
- Ships viewer: .skin files are now shown (e.g. Falcon (P)).
- Ships/Weapons/Portraits Viewers: "# filters active" indicator.
- Two new themes: Turkey (real), Pride.
- Mod Categories
- Fixed
- Enabling a mod could leave multiple mod versions enabled (introduced in 1.3.4).
- Window position/size sometimes getting reset between restarts.
- Light themes now suck slightly less and cleaned up a couple more themes.
- Scroll position on theme selector menu would reset.
- More cases of invalid json are now treated as valid, meaning more ships/weapons are loaded.
- Changed
- Removed JRE Manager.
- Every Mikohime version uses a different file structure and installation method, which would require TriOS patches for compatibility.
- TriOS supports setting custom launcher files (e.g. Miko_Rouge.bat).
- It will automatically find launcher settings files and update them when you assign RAM allocation.
- With vanilla now using Java 17, you no longer require a third-party performance mod like before.
- tldr; install Mikohime/Fast Rendering without TriOS, then set the custom launcher file on the TriOS Settings page, and use TriOS to assign RAM.
- Mods page: Clicking the version button now immediately enables/disables a mod, rather than opening a mod version menu.
- New sub-button will open the version menu instead.
- Mods page: Groups have a more readable font.
- VRAM Estimate on Mods page hides the exact VRAM estimates unless you hover over the VRAM column.
- The new, smaller mod group UI made it look very messy with so many numbers visible.
- Ships/Weapons Viewers: Moved some filters on the toolbar into the filter panel.
- Mods page: When hovering a mod name, show mod info tooltip.
- Ships/Weapons Viewers: Images smaller than the display area won't be scaled up by default.
- Improved error message when downloading a mod actually downloads a text file.
- Improved notification behavior even more.
- Ship Viewer: ship icons are less blurry.
- Too many other tiny tweaks to list.
- Removed JRE Manager.
1.4.0-preview07
Fixed YAML map parsing by converting keys to strings for JSON compatibility.
1.4.0-preview06
Right-click shortcut to view a mod's ships/weapons/hullmods/portraits.
1.4.0-preview05
Mod download error handling, window position resets.
1.4.0-preview04
Mods page: "Updates" group pinned to the top. May be configured/turned off.
1.4.0-preview03
Revamped category management UI.
1.4.0-preview02
Updated mod group row layout and margins. Updated version to 1.4.0-preview02. Adjusted changelog for recent UI updates.
1.4.0-preview01
- Added
- Mod Categories
- IN PREVIEW. Expect things to change. Expect categories you make or modify to get reset.
- Current default categories are AI-gen placeholder and will change.
- Looking for feedback on how the changes look and feel, and what's missing.
- Mod Group layouts: Line and Small Card.
- Small Card is a shorter, more compact version of the previous mod group UI.
- Mod Categories
- Changed
- Mod groups have a more readable font.
- VRAM Estimate on Mods page hides the exact VRAM estimates unless you hover over the VRAM column.
- The new, smaller mod group UI made it look very messy with so many numbers visible.
1.3.4
- Added
- Portraits now read game data to display more info.
- Portrait Viewer/Replacer now has filters.
- Warning if there are two of the same mod with the same version in your mods folder.
- Log viewer now has a searchbar and makes better use of space.
- Assign a custom RAM allocation.
- Option to make the mod list on the Dashboard colorful!
- Also added one to the Mods list but it's kind of bad.
- Fixed
- Lag when changing mods after having opened ships/weapons/portraits viewers.
- Linux: crash when disabling a mod.
- Note: Linux users, make sure that TriOS has permissions to your Starsector folder.
- Changed
- The Mod Browser's webview is now disabled by default.
- This is to address crash loops that would happen on some systems, where if a user ever selected the mod browser, TriOS would crash on load.
- Ship/Weapon filters are now sorted alphabetically (except hull sizes) and not reset when the UI refreshes.
- Loading ships/weapons is slightly less laggy now (limited UI rebuilds and moved some logic to async).
- Cleaned up download notifications and added an "installation progress" notification.
- Improved json/yaml parsing performance by 20%.
- Aligned dashboard mod list mod names.
- The Mod Browser's webview is now disabled by default.
1.3.4-preview04
Removed ModAddedToast class and merged it with updated ModDownloadToast.