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Releases: wispborne/TriOS

1.4.0

01 Apr 03:23

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  • Added
    • Mod Categories
      • Assign one or more categories to a mod.
      • Group mods by category.
      • Add and edit categories.
    • Mod color tagging: show a color next to a mod's name as a mnemonic.
    • New UI layout that moves most buttons to a left sidebar.
      • Optional, enable it from the toolbar.
    • Mods page: new Header Styles: Line and Small Card.
      • Small Card is a shorter, more compact version of the previous mod group UI.
      • Right-click on a mod group (e.g. Enabled) and select Header Style.
    • Hullmod Viewer.
    • Dashboard: added edit button next to game launcher path to show that you can set a custom launch file (e.g. fr.bat).
    • Mods page: "Updates" group pinned to the top. May be configured/turned off.
    • Mods page: Right-click shortcut to view a mod's ships/weapons/hullmods/portraits.
    • Mods page: mod info tooltip on hovering the mod title.
    • Ships viewer: .skin files are now shown (e.g. Falcon (P)).
    • Ships/Weapons/Portraits Viewers: "# filters active" indicator.
    • Two new themes: Turkey (real), Pride.
  • Fixed
    • Enabling a mod could leave multiple mod versions enabled (introduced in 1.3.4).
    • Window position/size sometimes getting reset between restarts.
    • Light themes now suck slightly less and cleaned up a couple more themes.
    • Scroll position on theme selector menu would reset.
    • More cases of invalid json are now treated as valid, meaning more ships/weapons are loaded.
  • Changed
    • Removed JRE Manager.
      • Every Mikohime version uses a different file structure and installation method, which would require TriOS patches for compatibility.
      • TriOS supports setting custom launcher files (e.g. Miko_Rouge.bat).
      • It will automatically find launcher settings files and update them when you assign RAM allocation.
      • With vanilla now using Java 17, you no longer require a third-party performance mod like before.
      • tldr; install Mikohime/Fast Rendering without TriOS, then set the custom launcher file on the TriOS Settings page, and use TriOS to assign RAM.
    • Mods page: Clicking the version button now immediately enables/disables a mod, rather than opening a mod version menu.
      • New sub-button will open the version menu instead.
    • Mods page: Groups have a more readable font.
    • VRAM Estimate on Mods page hides the exact VRAM estimates unless you hover over the VRAM column.
      • The new, smaller mod group UI made it look very messy with so many numbers visible.
    • Ships/Weapons Viewers: Moved some filters on the toolbar into the filter panel.
    • Mods page: When hovering a mod name, show mod info tooltip.
    • Ships/Weapons Viewers: Images smaller than the display area won't be scaled up by default.
    • Improved error message when downloading a mod actually downloads a text file.
    • Improved notification behavior even more.
    • Ship Viewer: ship icons are less blurry.
    • Too many other tiny tweaks to list.

1.4.0-preview07

28 Mar 19:38

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1.4.0-preview07 Pre-release
Pre-release

Fixed YAML map parsing by converting keys to strings for JSON compatibility.

1.4.0-preview06

27 Mar 03:13

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1.4.0-preview06 Pre-release
Pre-release

Right-click shortcut to view a mod's ships/weapons/hullmods/portraits.

1.4.0-preview05

26 Mar 01:48

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1.4.0-preview05 Pre-release
Pre-release

Mod download error handling, window position resets.

1.4.0-preview04

23 Mar 03:30

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1.4.0-preview04 Pre-release
Pre-release

Mods page: "Updates" group pinned to the top. May be configured/turned off.

1.4.0-preview03

21 Mar 17:48

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1.4.0-preview03 Pre-release
Pre-release

Revamped category management UI.

1.4.0-preview02

14 Mar 01:51

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1.4.0-preview02 Pre-release
Pre-release

Updated mod group row layout and margins. Updated version to 1.4.0-preview02. Adjusted changelog for recent UI updates.

1.4.0-preview01

11 Mar 13:04

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1.4.0-preview01 Pre-release
Pre-release
  • Added
    • Mod Categories
      • IN PREVIEW. Expect things to change. Expect categories you make or modify to get reset.
      • Current default categories are AI-gen placeholder and will change.
      • Looking for feedback on how the changes look and feel, and what's missing.
    • Mod Group layouts: Line and Small Card.
      • Small Card is a shorter, more compact version of the previous mod group UI.
  • Changed
    • Mod groups have a more readable font.
    • VRAM Estimate on Mods page hides the exact VRAM estimates unless you hover over the VRAM column.
      • The new, smaller mod group UI made it look very messy with so many numbers visible.

1.3.4

08 Mar 18:01

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  • Added
    • Portraits now read game data to display more info.
    • Portrait Viewer/Replacer now has filters.
    • Warning if there are two of the same mod with the same version in your mods folder.
    • Log viewer now has a searchbar and makes better use of space.
    • Assign a custom RAM allocation.
    • Option to make the mod list on the Dashboard colorful!
      • Also added one to the Mods list but it's kind of bad.
  • Fixed
    • Lag when changing mods after having opened ships/weapons/portraits viewers.
    • Linux: crash when disabling a mod.
      • Note: Linux users, make sure that TriOS has permissions to your Starsector folder.
  • Changed
    • The Mod Browser's webview is now disabled by default.
      • This is to address crash loops that would happen on some systems, where if a user ever selected the mod browser, TriOS would crash on load.
    • Ship/Weapon filters are now sorted alphabetically (except hull sizes) and not reset when the UI refreshes.
    • Loading ships/weapons is slightly less laggy now (limited UI rebuilds and moved some logic to async).
    • Cleaned up download notifications and added an "installation progress" notification.
    • Improved json/yaml parsing performance by 20%.
    • Aligned dashboard mod list mod names.

1.3.4-preview04

08 Mar 05:01

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1.3.4-preview04 Pre-release
Pre-release

Removed ModAddedToast class and merged it with updated ModDownloadToast.