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Releases: wispborne/TriOS

1.3.2

13 Jan 02:21

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  • Fixed
    • Mod downloads never completing.

1.3.2-preview01

12 Jan 23:31

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1.3.2-preview01 Pre-release
Pre-release

Fixes infinite download issue.

1.3.1

12 Jan 19:51

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  • Fixed
    • TriOS not launching for some users.
      • Updated a bunch of dependencies (Flutter & Dart SDK, many others). One of them fixed the crash.

1.3.1-preview01

11 Jan 18:42

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1.3.1-preview01 Pre-release
Pre-release

Updated dependencies.

1.3.0

09 Jan 21:32

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  • Added
    • Portrait Replacer
      • Enable "Replace Mode", then drag'n'drop to replace.
      • A new TriOS Companion Mod is required to perform the replacements at runtime, and will be installed automatically if missing.
        • The only thing the Companion Mod does is do any portrait replacements you've specified. It has no impact on anything else.
    • Import Mod Profiles and Modlists (contributed by hihahahalol)
      • Copy your mod profile or list to the clipboard and send it to someone else.
      • Copy someone else's and import it.
      • This will not automatically download mods.
    • Report A Bug
      • New icon (hidable) to submit a bug report, optionally with a full screenshot.
    • Menu option: Delete Mod (all versions)
      • Added to multi-select menu as well (hold Control or Shift to select multiple mods).
    • Export data (mods, ships, weapons) to csv.
    • You may now set custom paths for more game folders: executable, mods, saves, and game data (core).
    • Ship Viewer now has three options for showing spoilers; none, "show CODEX_UNLOCKABLE", and show all spoilers including .
    • Weapon Viewer now shows OP.
    • Added popup dialogs to Weapons and Ships that display full information.
    • Option to have Favorited mods not pinned at the top of the mod list.
    • If you use Fast Rendering, its custom vmparams file (fr.vmparams) is now modified when you change RAM from within TriOS.
    • Warning if RAM settings are different across launcher config files (e.g. if you have 6gb for vanilla but only 4gb for Fast Rendering).
    • Option to show only disabled mods on the Dashboard mod list.
    • New fallback method of checking if game is running that uses wmic if the main method (which requires a system JDK (not JRE) fails.
    • If "Check If game is running" has errors, they appear on Settings page.
    • If modNexusId is present in a .version file but modForumId isn't, then the context menu Open Forum Page will use the Nexus page instead.
  • Fixed
    • Chinese and other non-DOS characters in file paths causing mods to not install fully or at all.
    • Ship Viewer filters not working.
    • Custom launcher files are no longer hardcoded to use the game folder as their working directory.
      • This fixes Fast Rendering, which launches using a .bat in the starsector-core folder.
    • VRAM pie chart breaking after refreshing data.
    • Theme selection menu is no longer a textbox.
    • Mod icons that used vanilla icon paths weren't shown.
    • Ship names are now based on ship_data.csv, not .ship files.
    • When reading ships and weapons, column names are now trimmed of whitespace.
      • Fixes Mayasuran Navy ships not having the correct names due to the name column being name instead of name.
  • Changed
    • Cleaned up search bar positioning on Ships and Weapons Viewer pages.
    • CODEX_UNLOCKABLE ships are now hidden by default on the Ship Viewer.
    • Cleaned up the Filter UI (icon in top-left) on the Ships and Weapons Viewer pages.
    • Mac version now requires MacOS 13 (Ventura, released 2022).
    • Log now waits to load until after mods are loaded to hasten startup.
    • Some parts of the Ship and Weapon Viewer UI is persisted across restarts (buttons).
    • Sorting by mod name now uses an "intuitive" sort (e.g. 'a', ' x', 'Z') instead of Starsector's sort (e.g. ' x', 'Z', 'a').
      • Added a new column to the mod list to sort by mod load order.
    • Context menus (right-click menu) is now slightly prettier.
    • Cleaned up the "Clean up mods" dialog on Settings that lets you remove old versions of mods.
      • Defaults to not removing currently-enabled mods now.
    • More warnings around Direct Launch and how it might cause invisible ships on some PCs.
    • Ships, weapons, and portraits no longer automatically refresh in the background when mods are swapped/updated.
      • This is for performance reasons. Instead, each page has a manual Refresh button.
      • In the future, I plan to have the page refresh if needed when it's displayed.

1.3.0-preview21

08 Jan 22:54

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1.3.0-preview21 Pre-release
Pre-release

Fixed Chinese/unicode chars breaking mod install.

1.3.0-preview20

30 Dec 16:02

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1.3.0-preview20 Pre-release
Pre-release
  • Added option to export ALL data for ships/weapons/mods, rather than just what's displayed on the UI.

1.3.0-preview19

15 Dec 23:49

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1.3.0-preview19 Pre-release
Pre-release
  • Fixed
    • Ship names are now based on ship_data.csv, not .ship files.
    • When reading ships and weapons, column names are now trimmed of whitespace.
      • Fixes Mayasuran Navy ships not having the correct names due to the name column being name instead of name.
  • Changed
    • Mods that fail to delete now show a notification that they couldn't be deleted.

1.3.0-preview18

15 Dec 01:49

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1.3.0-preview18 Pre-release
Pre-release

Improved Delete Mod dialog to give more control.

1.3.0-preview17

13 Dec 22:57

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1.3.0-preview17 Pre-release
Pre-release
  • Fixed
    • Mod icons that used vanilla icon paths weren't shown.
  • Changed
    • Ships, weapons, and portraits no longer automatically refresh in the background when mods are swapped/updated.
      • This is for performance reasons. Instead, each page has a manual Refresh button.
      • In the future, I plan to have the page refresh if needed when it's displayed.