Releases: wispborne/TriOS
Releases · wispborne/TriOS
1.3.2
- Fixed
- Mod downloads never completing.
1.3.2-preview01
Fixes infinite download issue.
1.3.1
- Fixed
- TriOS not launching for some users.
- Updated a bunch of dependencies (Flutter & Dart SDK, many others). One of them fixed the crash.
- TriOS not launching for some users.
1.3.1-preview01
Updated dependencies.
1.3.0
- Added
- Portrait Replacer
- Enable "Replace Mode", then drag'n'drop to replace.
- A new TriOS Companion Mod is required to perform the replacements at runtime, and will be installed automatically if missing.
- The only thing the Companion Mod does is do any portrait replacements you've specified. It has no impact on anything else.
- Import Mod Profiles and Modlists (contributed by hihahahalol)
- Copy your mod profile or list to the clipboard and send it to someone else.
- Copy someone else's and import it.
- This will not automatically download mods.
- Report A Bug
- New icon (hidable) to submit a bug report, optionally with a full screenshot.
- Menu option: Delete Mod (all versions)
- Added to multi-select menu as well (hold Control or Shift to select multiple mods).
- Export data (mods, ships, weapons) to csv.
- You may now set custom paths for more game folders: executable, mods, saves, and game data (core).
- Ship Viewer now has three options for showing spoilers; none, "show CODEX_UNLOCKABLE", and show all spoilers including .
- Weapon Viewer now shows OP.
- Added popup dialogs to Weapons and Ships that display full information.
- Option to have Favorited mods not pinned at the top of the mod list.
- If you use Fast Rendering, its custom vmparams file (
fr.vmparams) is now modified when you change RAM from within TriOS. - Warning if RAM settings are different across launcher config files (e.g. if you have 6gb for vanilla but only 4gb for Fast Rendering).
- Option to show only disabled mods on the Dashboard mod list.
- New fallback method of checking if game is running that uses
wmicif the main method (which requires a system JDK (not JRE) fails. - If "Check If game is running" has errors, they appear on Settings page.
- If
modNexusIdis present in a.versionfile butmodForumIdisn't, then the context menuOpen Forum Pagewill use the Nexus page instead.
- Portrait Replacer
- Fixed
- Chinese and other non-DOS characters in file paths causing mods to not install fully or at all.
- Ship Viewer filters not working.
- Custom launcher files are no longer hardcoded to use the game folder as their working directory.
- This fixes Fast Rendering, which launches using a .bat in the
starsector-corefolder.
- This fixes Fast Rendering, which launches using a .bat in the
- VRAM pie chart breaking after refreshing data.
- Theme selection menu is no longer a textbox.
- Mod icons that used vanilla icon paths weren't shown.
- Ship names are now based on ship_data.csv, not .ship files.
- When reading ships and weapons, column names are now trimmed of whitespace.
- Fixes Mayasuran Navy ships not having the correct names due to the name column being
nameinstead ofname.
- Fixes Mayasuran Navy ships not having the correct names due to the name column being
- Changed
- Cleaned up search bar positioning on Ships and Weapons Viewer pages.
- CODEX_UNLOCKABLE ships are now hidden by default on the Ship Viewer.
- Cleaned up the Filter UI (icon in top-left) on the Ships and Weapons Viewer pages.
- Mac version now requires MacOS 13 (Ventura, released 2022).
- Log now waits to load until after mods are loaded to hasten startup.
- Some parts of the Ship and Weapon Viewer UI is persisted across restarts (buttons).
- Sorting by mod name now uses an "intuitive" sort (e.g. 'a', ' x', 'Z') instead of Starsector's sort (e.g. ' x', 'Z', 'a').
- Added a new column to the mod list to sort by mod load order.
- Context menus (right-click menu) is now slightly prettier.
- Cleaned up the "Clean up mods" dialog on Settings that lets you remove old versions of mods.
- Defaults to not removing currently-enabled mods now.
- More warnings around Direct Launch and how it might cause invisible ships on some PCs.
- Ships, weapons, and portraits no longer automatically refresh in the background when mods are swapped/updated.
- This is for performance reasons. Instead, each page has a manual Refresh button.
- In the future, I plan to have the page refresh if needed when it's displayed.
1.3.0-preview21
Fixed Chinese/unicode chars breaking mod install.
1.3.0-preview20
- Added option to export ALL data for ships/weapons/mods, rather than just what's displayed on the UI.
1.3.0-preview19
- Fixed
- Ship names are now based on ship_data.csv, not .ship files.
- When reading ships and weapons, column names are now trimmed of whitespace.
- Fixes Mayasuran Navy ships not having the correct names due to the name column being
nameinstead ofname.
- Fixes Mayasuran Navy ships not having the correct names due to the name column being
- Changed
- Mods that fail to delete now show a notification that they couldn't be deleted.
1.3.0-preview18
Improved Delete Mod dialog to give more control.
1.3.0-preview17
- Fixed
- Mod icons that used vanilla icon paths weren't shown.
- Changed
- Ships, weapons, and portraits no longer automatically refresh in the background when mods are swapped/updated.
- This is for performance reasons. Instead, each page has a manual Refresh button.
- In the future, I plan to have the page refresh if needed when it's displayed.
- Ships, weapons, and portraits no longer automatically refresh in the background when mods are swapped/updated.