Professional media review software for VFX, animation, and film production
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Updated
Jul 29, 2021 - C++
Professional media review software for VFX, animation, and film production
Toolset for generating and handling large wedge variation counts in Houdini with PDG/TOPs
Sparse volume compute and rendering on NVIDIA GPUs
clone of Nimble Studios (retired) uninstancer maya python plugin. Thanks to James Piechota for releasing the code!
C++ library for reading and writing PRT particle files
A Generic N Dimentions Radial Basis Interpolation solver in KL
GPU SPH fluids v3 from http://fluids3.com by Rama Hoetzlein
Automatically exported from code.google.com/p/hscallop
Special Effects with Skinned Mesh in Unity
Blender Add-On: Camera Calibration using Perspective Views of Rectangles
Build environment used for making official GafferHQ releases
Toolset for visualizing and rendering openvdb volumes in Maya
the original fractal flame renderer and genetic language
Libraries for visual effects software development
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