Lightweight Javascript WebGL library for handling Context, Meshes, Textures and Shaders. Relies on glMatrix 2.0, very easy to use.
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Updated
Jun 14, 2021 - JavaScript
Lightweight Javascript WebGL library for handling Context, Meshes, Textures and Shaders. Relies on glMatrix 2.0, very easy to use.
The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch
Per-Face Texture Mapping for Production Rendering
A middleware library and sample application for high-quality skin and eye rendering
A brief computer graphics / rendering course
Ports (almost) all Canvas2D functions to the GPU so it can be mixed with a WebGL canvas.
A full open source 3D graphics editor in the browser, with scene editor, coding pad, graph editor, virtual file system, and many features more.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
The Abstract GPU is a cross platform low-level 3D graphics API.
Software rendering engine with PBR. Built from scratch on C++.
Markdown source for Michael Abrash's Graphics Programming Black Book
Base library used across multiple projects
Demo showing how to use the-forge with your own windowing, input and application loop
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