Per-Face Texture Mapping for Production Rendering
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Updated
Aug 4, 2021 - C
Per-Face Texture Mapping for Production Rendering
C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. See the discussion group @ http://groups.google.com/group/partio-discuss
open source Ptex utilities (e.g. texture transfer)
SeExpr is an embeddable, arithmetic expression language that enables flexible artistic control and customization in creating computer graphics images. Example uses include procedural geometry synthesis, image synthesis, simulation control, crowd animation, and geometry deformation. Our library is licensed under the Apache License, Version 2.0.
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