Point bind deformer for Maya
-
Updated
May 26, 2020 - C++
Point bind deformer for Maya
A smoothly reparameterizing Bezier spline that also interpolates orientations
Python in Maya Done Right
A project to make it easier for people to use Maya animation in their tools and pipelines.
The C++ Simplex Plugins
Fast and persistent subset of maya.cmds
Keyframe Reduction for Maya using least-squares method.
This package defines a wrapping functionality to create and manage mathematical node connections in Maya through Python scripting. The ease of access and method of using this will help to write readable and maintainable code for node based graphs that require a lot of mathematical processing.
Real-time physics for Maya
An example of how to create a Python C++ extension for use in Maya
Animation Tools
Toolset for visualizing and rendering openvdb volumes in Maya
Visual picker with animation tools
Automatically exported from code.google.com/p/stretchmesh
The easiest way to create break down poses in Maya.
Simple Rigging system
A minimal Qt based menu to quickly find and execute Maya commands and user scripts.
Python3 fixes to use aTools in newer versions of Maya
Add a description, image, and links to the pluk-maya topic page so that developers can more easily learn about it.
To associate your repository with the pluk-maya topic, visit your repo's landing page and select "manage topics."