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Missiontesting Checklist

shadow-fa edited this page May 28, 2019 · 8 revisions

The purpose of this is to list common mistakes that were found during missiontesting and that should actively be checked during missiontesting.

It also serves as a reference for missionmakers so that they can make sure their mission fulfills the requirements which makes acceptance more likely.

  • mission name conforms to our naming scheme. Both the mission title and the file name. Additionally the FAMDB Name should be the same (apart from special characters,casing,...)
  • No script errors (enable "Show Script Errors" in the game launcher)
  • groupID and groupMarkers
    • all groups must have correct/working IDs and markers.
    • Briefing/ORBAT must show correct names.
  • ending triggers should work
    • Or briefing should explain that admin has to end mission
  • Briefing
    • no empty pages
    • credits should (probably) mention the titles of any included music
  • Framework version needs to be up to date.
  • Gear makes sense (also vehicle gear)
  • Slotting:
    • Parameters?
    • Description
    • Slots that require a DLC must be marked (unless a workaround script is used).
  • Default AI Skill makes sense:
    • For jungle/Tanoa missions: "Low" to "Medium" skill usually makes more sense than "High"

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