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Missiontesting Checklist
shadow-fa edited this page May 28, 2019
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The purpose of this is to list common mistakes that were found during missiontesting and that should actively be checked during missiontesting.
It also serves as a reference for missionmakers so that they can make sure their mission fulfills the requirements which makes acceptance more likely.
- mission name conforms to our naming scheme. Both the mission title and the file name. Additionally the FAMDB Name should be the same (apart from special characters,casing,...)
- No script errors (enable "Show Script Errors" in the game launcher)
- groupID and groupMarkers
- all groups must have correct/working IDs and markers.
- Briefing/ORBAT must show correct names.
- ending triggers should work
- Or briefing should explain that admin has to end mission
- Briefing
- no empty pages
- credits should (probably) mention the titles of any included music
- Framework version needs to be up to date.
- Gear makes sense (also vehicle gear)
- Slotting:
- Parameters?
- Description
- Slots that require a DLC must be marked (unless a workaround script is used).
- Default AI Skill makes sense:
- For jungle/Tanoa missions: "Low" to "Medium" skill usually makes more sense than "High"
- Assign Gear
- Assign Gear AI
- Authorized Crew Check
- Briefing
- Casualties Cap
- Disable Thermals
- Dynamic View Distance
- E & E Check
- FCS
- Fire Team Member Markers
- Group Markers
- Group Join
- Map Click Teleport
- Medical System
- Mission Conditions
- Multiplayer Ending Controller
- Nametags
- Premount
- Radio
- Remove Body
- Safe Start
- Group ID
- Color Teams
- AI Skill
- Spectator
- Zeus Support