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Group Join
shadow-fa edited this page Feb 1, 2018
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| File location | f\groupJoin\f_groupJoinAction.sqf |
| Enabled by default? | Yes |
| Enable/Disable in | init.sqf |
| Runs on | client |
This component allows a player to join another group. To do so, the player must be within 2.5m of another group's player, at which point an option appears in the action menu (visible by moving the scroll-wheel). Some restrictions apply:
- Players in vehicles must dismount to allow someone to join their group.
- The player cannot join a group that has no playable units in it.
- This component may not work reliably with respawn.
Open the file init.sqf, find the following line:
[false] execVM "f\groupJoin\f_groupJoinAction.sqf";and change it to:
//[false] execVM "f\groupJoin\f_groupJoinAction.sqf";f\groupJoin\f_groupJoinAction.sqf only takes a single paramater:
| # | Name | Type | Default | Description |
|---|---|---|---|---|
| 0 | _allowDifferentSide | boolean | false | Allow joining groups from other sides |
By default this component is configured so a player can only join groups on the same side. No further configuration is required.
To allow players to join groups from different sides, open init.sqf, find the following line:
[false] execVM "f\groupJoin\f_groupJoinAction.sqf";and change it to:
[true] execVM "f\groupJoin\f_groupJoinAction.sqf";- Assign Gear
- Assign Gear AI
- Authorized Crew Check
- Briefing
- Casualties Cap
- Disable Thermals
- Dynamic View Distance
- E & E Check
- FCS
- Fire Team Member Markers
- Group Markers
- Group Join
- Map Click Teleport
- Medical System
- Mission Conditions
- Multiplayer Ending Controller
- Nametags
- Premount
- Radio
- Remove Body
- Safe Start
- Group ID
- Color Teams
- AI Skill
- Spectator
- Zeus Support