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Requirements

Jose M Vidal edited this page Oct 20, 2018 · 25 revisions

Examples/Designs below are sample to display how the environment and scene will look like for when we actually receive our 3D 360 Camera.

[1.0] Implement Tutorial Scene
[1.1] Create 3D Unity "Dorm Room" Scene (bed, desk, window, etc.).
[1.2] Write player camera scripts.
[1.2.1] xyz axis camera movement.
[1.3] Write Oculus Go remote control scripts.
[1.3.1] Teleport player to designated locations.
[1.3.2] Point and click to activate interactable objects.
[1.4] Develop Interactable Objects (Laptop, Bulletin Board, Door, etc.)
[2.0] Bulletin Board and door for selection of scenes you want to go to

[2.1] The door will be a quick experience/tour
[2.2] If door is selected, it will go through all the scenes and lets the user have a quick experience
[2.3] if user selects on bulletin board, there will be a confirmation window that details the selected location for a more in depth experience
[2.4] C# Scripts for interactions with the door, bulletin board and teleportation
[3.0] Working Resume && Handshake
[3.1] Create interactable portal for the Laptop Game Object.
[3.1.1] Portal teleports player to a new Unity Scene.
[3.2] Create an audio file explaining the "Resume/Handshake mini-game".
[3.3] Create interactable objects with readable text, that fall from a distance.
[3.3.1] Each object has something good/bad to have on resume/handshake.
[3.3.2] Objects are collected when interacted with, and are stored until the end of the mini-game.
[3.3.3] At the end of the mini-game, the texts from the objects chosen are displayed together for the player to see.
[3.3.4] Player receives a grade based on what they chose (based on amount of good/bad choices).
[3.3.5]Each objects will have points that correspond with it and will add/subtract base on good/bad objects collected. [3.4] Player is teleported back to the "Dorm Room" Unity scene after completing the mini-game and reviewing their score.

[4.0] Implement Mock interview Scene
[4.1] User will be given the choice to enter a mock interview after selecting a employer to talk to.
[4.2] The employer will ask behavioral questions and the user will be presented with dialog options to reply with.
[4.2.1] Questions such as "Give an example of a time when...", "Describe a stressful situation at work and how you handled it.".
[4.2.2] There will be options of bad and good answers. [4.3] The user will point to the options displayed on their HUD with the Oculus Go remote, and select one.
[4.4] Different options will either increase or decrease the employer's opinion of the user, this will act as the user's "score".
[4.5] The employer's questions or demeanor may change if the user's "score" gets too low.
[4.6] If the user's score drops too low before the end of the interview game, then the employer will end it early.
[4.7] By the end of the interview game, the employer will bid farewell to the user.
[4.8] If the score was high, he'll say something of "I look forward to talking to you again" to let the player know they did well.
[4.9] If the user scored high, they will recieve a phone call from the employer once they get back to their dorm at the end of the day.
[5.0] Implement Career Center && Job Fair Scenes.
[5.1] Create 3D Unity "Career Fair" Scene (Teleport Nodes, Booths, VR-Dialogue UI).
[5.2] Teleport Nodes - serve as a way of traveling in 3D space using the Oculus Pointer device as shown in image below.

[5.3] Career Fair Scene - User will use teleport nodes to move around Career Fair and talk to individuals. The user then picks through a predefined selection of choices that serve as examples of what to do and not to do at a Career Fair as evidenced in the figure below.

[6.1] Create 3D Unity "Career Center" Scene
[6.2] UI Playback - play audio of someone talking about the resources of the career center. The audio can be paused, rewind, or fast forwarded.
[6.3] Skybox Panorama - Upload skybox of Panorama of Career Center.

Approved.

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