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Editor
The editor is one of the primary focuses of BetterLegacy, with a ton of new features, fixes and general QOL improvements.
Allows the combining of two or more levels.

Only shows if UnityExplorer is installed.
Right click things in the editor UI to show a context menu. This adds a ton of functions for you to use when using the editor.
You'll find ways to convert the JSON formats in different places.
If you want to convert from VG to LS, you'll find a button for that under the File dropdown.
[1.7.0+] You can also load a level made in the VG format in the editor, but themes will not load.
Editor info
Layer colors editor
Marker colors editor
Lessened the amount of repeating get UI code.
Object updating only updates what it needs to.
Selection bug is no more. This was caused by the selection system being handled by a list that is added to rather than a toggle (boolean) value, and it was also caused by applying prefabs not removing the timeline object from the timeline list.
Fixed the naming of themes and prefabs being forced to type in a specific way. Prefab names couldn't have spaces but could have numbers and theme names could have spaces but no symbols.
Empties are no longer selectable in the preview window so they won't get in the way anymore.
Zooming in object timeline now zooms on the cursor instead of the start of the timeline.
Undo / Redo now applies to object deleting.
Clicking the mouse scrollwheel on an input field will usually flip the value to either positive or negative. (however doing this on the Editor Layer input field will only show a notification detailing a list of layers that have objects)
Scrolling on an input field will increase / decrease the value by a specific amount. This was added to all event keyframe editors since they didn't have it for some reason.
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Game
2.1. Configs
2.2. Core
2.3. Editor
2.4. Events
2.5. Players
2.6. Modifiers
2.7. Arcade
2.8. Menus
2.9. Companion -
Code
3.1. Essentials
3.2. Guidelines
3.3. Data
3.4. Usings