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CodeUsings
RTMecha edited this page Mar 24, 2025
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1 revision
- Order: System, UnityEngine, [BepInEx, HarmonyLib], LSFunctions, ILMath, [CielaSpike, DG, TMPro, XInputDotNetPure, SimpleJSON, InControl, SteamworksFacepunch, Crosstales, Mono, SCPE, YamlDotNet, MP3Sharp], BetterLegacy.
- Separate main namespaces with empty lines.
- Sub-namespaces are ordered alphabetically.
- Using classes at the bottom of the list.
// System
using System.Collections.Generic;
using System.Collections;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
// UnityEngine
using UnityEngine.EventSystems;
using UnityEngine.Networking;
using UnityEngine.UI;
// Patching
using BepInEx;
using HarmonyLib;
// LSFunctions
using LSFunctions;
// ILMath
using ILMath;
// Misc libs
using CielaSpike;
using DG.Tweening;
using TMPro;
using XInputDotNetPure;
using SimpleJSON;
using InControl;
using SteamworksFacepunch;
using SteamworksFacepunch.Data;
using SteamworksFacepunch.Ugc;
using Crosstales.FB;
using Mono.CSharp;
using SCPE;
using YamlDotNet.Serialization;
using MP3Sharp;
// BetterLegacy
using BetterLegacy;
using BetterLegacy.Arcade;
using BetterLegacy.Arcade.Interfaces;
using BetterLegacy.Arcade.Managers;
using BetterLegacy.Companion;
using BetterLegacy.Companion.Data;
using BetterLegacy.Companion.Entity;
using BetterLegacy.Configs;
using BetterLegacy.Core;
using BetterLegacy.Core.Animation;
using BetterLegacy.Core.Animation.Keyframe;
using BetterLegacy.Core.Components;
using BetterLegacy.Core.Data;
using BetterLegacy.Core.Data.Beatmap;
using BetterLegacy.Core.Data.Level;
using BetterLegacy.Core.Data.Player;
using BetterLegacy.Core.Helpers;
using BetterLegacy.Core.Managers;
using BetterLegacy.Core.Managers.Networking;
using BetterLegacy.Core.Prefabs;
using BetterLegacy.Core.Optimization;
using BetterLegacy.Core.Optimization.Level;
using BetterLegacy.Core.Optimization.Objects;
using BetterLegacy.Core.Optimization.Objects.Visual;
using BetterLegacy.Editor;
using BetterLegacy.Editor.Components;
using BetterLegacy.Editor.Data;
using BetterLegacy.Editor.Managers;
using BetterLegacy.Menus;
using BetterLegacy.Menus.UI;
using BetterLegacy.Menus.UI.Elements;
using BetterLegacy.Menus.UI.Interfaces;
using BetterLegacy.Menus.UI.Layouts;
using BetterLegacy.Patchers;
using BetterLegacy.Story;
using Difficulty = DataManager.Difficulty;- Home
- Dictionary
-
Game
2.1. Configs
2.2. Core
2.3. Editor
2.4. Events
2.5. Players
2.6. Modifiers
2.7. Arcade
2.8. Menus
2.9. Companion -
Code
3.1. Essentials
3.2. Guidelines
3.3. Data
3.4. Usings