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CodeData
RTMecha edited this page Mar 24, 2025
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4 revisions
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GameData
- Based on: DataManager.GameData
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BeatmapObject
- Based on: DataManager.GameData.BeatmapObject
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EventKeyframe
- Based on: DataManager.GameData.EventKeyframe
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Prefab
- Based on: DataManager.GameData.Prefab
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PrefabObject
- Based on: DataManager.GameData.PrefabObject
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BackgroundObject
- Based on: DataManager.GameData.BackgroundObject
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LevelBeatmapData
- Based on: DataManager.GameData.BeatmapData
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LevelData
- Based on: DataManager.GameData.BeatmapData.LevelData
- Usage: Stores information to be used for a level, such as default gamemode.
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BeatmapTheme
- Based on: DataManager.BeatmapTheme
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PAAnimation
- Usage: custom animation data used for player animations.
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Modifier
- Based on: ModifierBase
- Usage: For triggering specific events in a level.
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ModifierBase
- Usage: For triggering specific events in a level.
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MetaData
- Based on: DataManager.MetaData
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RectValues
- Usage: For assigning and getting a RectTransforms' values.
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ProjectArrhythmia
- Usage: Stores default global values related to the Project Arrhythmia application.
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Level
- Usage: Stores metadata, icon and song and can be used to play a level in-game via LevelManager.
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LevelCollection
- Usage: Stores multiple levels, a collection icon and banner.
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TimelineObject
- Usage: Stores data for BeatmapObjects, PrefabObjects and EventKeyframes.
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TimelineMarker
- Usage: Stores data for Markers.
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PrefabType
- Based on: DataManager.PrefabType
- Usage: Organizing Prefabs with names, colors and icons.
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ObjectEditorData
- Based on: DataManager.GameData.BeatmapObject.EditorData
- Usage: Data used for an object in the editor.
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Marker
- Based on: DataManager.GameData.BeatmapData.Marker
- Usage: Organizing sections of a level in the editor.
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Document
- Usage: Documentation.
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LevelPanel
- Usage: Storing editor levels.
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PrefabPanel
- Usage: Storing Prefab panel data.
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ThemePanel
- Usage: Storing Theme panel data.
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Exists
- Usage: If the object exists.
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Achievement
- Usage: Yet to be implemented custom achievement.
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LegacyTracker
- Usage: Used for the legacyTail modifier to make objects act like the tail of the Legacy player.
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Shape
- Usage: Storing icon, name, type / index and mesh data for PA shapes.
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Version
- Usage: Struct used for a major.minor.patch (iteration) version.
- Home
- Dictionary
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Game
2.1. Configs
2.2. Core
2.3. Editor
2.4. Events
2.5. Players
2.6. Modifiers
2.7. Arcade
2.8. Menus
2.9. Companion -
Code
3.1. Essentials
3.2. Guidelines
3.3. Data
3.4. Usings