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HUD Components
Usage: Native DB
BOOL IS_HUD_COMPONENT_ACTIVE(int id)
void HIDE_HUD_COMPONENT_THIS_FRAME(int id)
void SHOW_HUD_COMPONENT_THIS_FRAME(int id)
HUD = 0
HUD_WANTED_STARS = 1
HUD_WEAPON_ICON = 2
HUD_CASH = 3
HUD_MP_CASH = 4
HUD_MP_MESSAGE = 5
HUD_VEHICLE_NAME = 6
HUD_AREA_NAME = 7
HUD_VEHICLE_CLASS = 8
HUD_STREET_NAME = 9
HUD_HELP_TEXT = 10
HUD_FLOATING_HELP_TEXT_1 = 11
HUD_FLOATING_HELP_TEXT_2 = 12
HUD_CASH_CHANGE = 13
HUD_RETICLE = 14
HUD_SUBTITLE_TEXT = 15
HUD_RADIO_STATIONS = 16
HUD_SAVING_GAME = 17
HUD_GAME_STREAM = 18
HUD_WEAPON_WHEEL = 19
HUD_WEAPON_WHEEL_STATS = 20
MAX_HUD_COMPONENTS = 21
MAX_HUD_WEAPONS = 22
MAX_SCRIPTED_HUD_COMPONENTS = 141
Wiki Contributors: Konijima
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