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HUD Components

Konijima edited this page Aug 28, 2016 · 3 revisions

Usage: Native DB

BOOL IS_HUD_COMPONENT_ACTIVE(int id)
void HIDE_HUD_COMPONENT_THIS_FRAME(int id)
void SHOW_HUD_COMPONENT_THIS_FRAME(int id)


HUD = 0

HUD_WANTED_STARS = 1

HUD_WEAPON_ICON = 2

HUD_CASH = 3

HUD_MP_CASH = 4

HUD_MP_MESSAGE = 5

HUD_VEHICLE_NAME = 6

HUD_AREA_NAME = 7

HUD_VEHICLE_CLASS = 8

HUD_STREET_NAME = 9

HUD_HELP_TEXT = 10

HUD_FLOATING_HELP_TEXT_1 = 11

HUD_FLOATING_HELP_TEXT_2 = 12

HUD_CASH_CHANGE = 13

HUD_RETICLE = 14

HUD_SUBTITLE_TEXT = 15

HUD_RADIO_STATIONS = 16

HUD_SAVING_GAME = 17

HUD_GAME_STREAM = 18

HUD_WEAPON_WHEEL = 19

HUD_WEAPON_WHEEL_STATS = 20

MAX_HUD_COMPONENTS = 21

MAX_HUD_WEAPONS = 22

MAX_SCRIPTED_HUD_COMPONENTS = 141

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