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Audio Flags

Konijima edited this page Aug 24, 2016 · 6 revisions

Usage: Native DB

void SET_AUDIO_FLAG(char *flagName, BOOL toggle)

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ActivateSwitchWheelAudio

AllowCutsceneOverScreenFade

AllowForceRadioAfterRetune

AllowPainAndAmbientSpeechToPlayDuringCutscene

AllowPlayerAIOnMission

AllowPoliceScannerWhenPlayerHasNoControl

AllowRadioDuringSwitch

AllowRadioOverScreenFade

AllowScoreAndRadio

AllowScriptedSpeechInSlowMo

AvoidMissionCompleteDelay

DisableAbortConversationForDeathAndInjury

DisableAbortConversationForRagdoll

DisableBarks

DisableFlightMusic

DisableReplayScriptStreamRecording

EnableHeadsetBeep

ForceConversationInterrupt

ForceSeamlessRadioSwitch

ForceSniperAudio

FrontendRadioDisabled

HoldMissionCompleteWhenPrepared

IsDirectorModeActive

IsPlayerOnMissionForSpeech

ListenerReverbDisabled

LoadMPData

MobileRadioInGame

OnlyAllowScriptTriggerPoliceScanner

PlayMenuMusic

PoliceScannerDisabled

ScriptedConvListenerMaySpeak

SpeechDucksScore

SuppressPlayerScubaBreathing

WantedMusicDisabled

WantedMusicOnMission

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