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Audio Flags
Usage: Native DB
void SET_AUDIO_FLAG(char *flagName, BOOL toggle)
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ActivateSwitchWheelAudio
AllowCutsceneOverScreenFade
AllowForceRadioAfterRetune
AllowPainAndAmbientSpeechToPlayDuringCutscene
AllowPlayerAIOnMission
AllowPoliceScannerWhenPlayerHasNoControl
AllowRadioDuringSwitch
AllowRadioOverScreenFade
AllowScoreAndRadio
AllowScriptedSpeechInSlowMo
AvoidMissionCompleteDelay
DisableAbortConversationForDeathAndInjury
DisableAbortConversationForRagdoll
DisableBarks
DisableFlightMusic
DisableReplayScriptStreamRecording
EnableHeadsetBeep
ForceConversationInterrupt
ForceSeamlessRadioSwitch
ForceSniperAudio
FrontendRadioDisabled
HoldMissionCompleteWhenPrepared
IsDirectorModeActive
IsPlayerOnMissionForSpeech
ListenerReverbDisabled
LoadMPData
MobileRadioInGame
OnlyAllowScriptTriggerPoliceScanner
PlayMenuMusic
PoliceScannerDisabled
ScriptedConvListenerMaySpeak
SpeechDucksScore
SuppressPlayerScubaBreathing
WantedMusicDisabled
WantedMusicOnMission
Wiki Contributors: Konijima
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ZoneID