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Checkpoints
Usage: Native DB
int CREATE_CHECKPOINT(int type, float posX1, float posY1, float posZ1, float posX2, float posY2, float posZ2, float radius, int colorR, int colorG, int colorB, int alpha, int reserved)
Traditional = 0
SmallArrow = 5
DoubleArrow = 6
TripleArrow = 7
CycleArrow = 8
ArrowInCircle = 10
DoubleArrowInCircle = 11
TripleArrowInCircle = 12
CycleArrowInCircle = 13
CheckerInCircle = 14
Arrow = 15
Wiki Contributors: Konijima
All Props
Audio Flags
Buttons
Blip Colors
Blip Sprites
Checkpoints
Controls
Driving Styles
Fonts
Helmet Types
HUD Components
Intersect Options
Justify Types
KeyCodes
Marker Types
Parachute Tints
Parachute States
Parachute Landing Types
Ped Hash
Ped Bones
Pickup Types
Radio Names
Radio Stations
Ragdoll Types
ScreenFX
Scenarios
Speech Names
Speech Modifiers
Vehicle Hash
Vehicle Doors
Vehicle Bones
Vehicle Mod Types
Vehicle ToggleMod Types
Vehicle Wheel Types
Vehicle Window Indexes
Weapon Tints
Weapon Hash
Weapon Groups
Weapon Display Names
Weapon Component Hash
Weather Types
Window Title
ZoneID