Releases: Iridescens/ExtraSystemReloaded
Releases · Iridescens/ExtraSystemReloaded
v1.0.1
- added alpha subcore back for users who had Mayu's SHU enabled (it's my fault, not their's)
v1.0.0
- added Systems upgrade
- added IndEvo upgrade methods to translations list
- updated upgrade purchasing to be more clear and for extensibility
** upgrade purchasing is now more clear, showing how much credits/resources you have and how much credits/resources will be used
** the convenience fee for purchasing an upgrade through credits is now stated
** mod now comes with integration to Industrial Evolution: purchase upgrades using either ship components or regular components at a discount!
** made the convenience fee for buying upgrades a bit more ridiculous (the cost of using resources for upgrades is hilariously low, by the way) - quality upgrade boost given by market industries is now telegraphed through text dialog
- added escape shortcuts to dialogs
- removed the "Pick an option!" menu in favor of opening the ship list immediately
- exiting the ship dialog will go back to the market main menu
- added translatable strings to literally everything.
- alpha subcore doesn't load if mayu's SHU is enabled
- renamed Subsystems to Conditioning
- moved CR-related stats from Logistics to Conditioning
- renamed Fighters to Hangars
- changed Hacked Missile Forge to be darker
- upgrade resource ratios are loaded from upgrades.json
- added scrollbar to hullmod tooltip
- default max level for upgrades of all hullsizes is now 10. this is because the way i had all formulas set up was making it so the end result (costs and effects) were always the same no matter what you set the value to.
- bunch of refactoring
- misc housekeeping
v1.0.0
- added Systems upgrade
- added IndEvo upgrade methods to translations list
- updated upgrade purchasing to be more clear and for extensibility
** upgrade purchasing is now more clear, showing how much credits/resources you have and how much credits/resources will be used
** the convenience fee for purchasing an upgrade through credits is now stated
** mod now comes with integration to Industrial Evolution: purchase upgrades using either ship components or regular components at a discount!
** made the convenience fee for buying upgrades a bit more ridiculous (the cost of using resources for upgrades is hilariously low, by the way) - quality upgrade boost given by market industries is now telegraphed through text dialog
- added escape shortcuts to dialogs
- removed the "Pick an option!" menu in favor of opening the ship list immediately
- exiting the ship dialog will go back to the market main menu
- added translatable strings to literally everything.
- alpha subcore doesn't load if mayu's SHU is enabled
- renamed Subsystems to Conditioning
- moved CR-related stats from Logistics to Conditioning
- renamed Fighters to Hangars
- changed Hacked Missile Forge to be darker
- upgrade resource ratios are loaded from upgrades.json
- added scrollbar to hullmod tooltip
- default max level for upgrades of all hullsizes is now 10. this is because the way i had all formulas set up was making it so the end result (costs and effects) were always the same no matter what you set the value to.
- bunch of refactoring
- misc housekeeping
v0.9.1
[0.9.0] 0.95.1a official compat
- fixed modifiers that reduce a stat being percent mods instead of mult mods allowing for them to be negative in combination with other mods
- extended ship list to prevent ship list from extending off screen unless you have either a lot, lot, lot of ships.. or a small screen.
- burn level upgrades now twice as strong, and shows an unrounded burn level upgrade.
- updated augments loader to be data-based, pulling classes from augments.json allowing other mods to potentially add augments (but why)
- fixed a rare casting issue with settings getters
- changed Magazines to use new 0.95.1a methods in MutableShipStatsAPI to change reload speed of magazine-based weapons
- some tooltip changes
v0.9.0
[0.9.0] 0.95.1a official compat
- fixed modifiers that reduce a stat being percent mods instead of mult mods allowing for them to be negative in combination with other mods
- extended ship list to prevent ship list from extending off screen unless you have either a lot, lot, lot of ships.. or a small screen.
- burn level upgrades now twice as strong, and shows an unrounded burn level upgrade.
- updated augments loader to be data-based, pulling classes from augments.json allowing other mods to potentially add augments (but why)
- fixed a rare casting issue with settings getters
- changed Magazines to use new 0.95.1a methods in MutableShipStatsAPI to change reload speed of magazine-based weapons
- some tooltip changes
v0.8.8
[0.8.8] fixed nullpointer in hacked missile forge
[0.8.7] fixed spooled feeders giving infinite firerate
[0.8.5]
added Alpha Subcore augment which reduces OP costs
fixed modules not getting upgrades
fixed page pickers being broken
fixed page pickers being broken
fixed page pickers being broken
v0.8.7
[0.8.7] actually fixed spooled feeders this time
[0.8.5]
added Alpha Subcore augment which reduces OP costs
fixed modules not getting upgrades
fixed page pickers being broken
v0.8.6
[0.8.6] fixed spooled feeders.
[0.8.5]
added Alpha Subcore augment which reduces OP costs
fixed modules not getting upgrades
fixed page pickers being broken
v0.8.5
[0.8.5]
- added Alpha Subcore augment which reduces OP costs
- fixed modules not getting upgrades
- fixed page pickers being broken
v0.8.4
[0.8.4] update version to 0.8.4
v0.8.3
[0.8.3] augment item descriptions
-augments/upgrades no longer duplicate. i tested it this time.
-nerfed durability EMP resist
-nerfed hangarforge (everything)
-fixed plasma flux catalyst not decreasing CR (still broken in refit until switching to/from another ship)
-augment items now have their tooltip displayed in item
hotfix:
-committed the upgraded version