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updated upgrade purchasing to be more clear and for extensibility
** upgrade purchasing is now more clear, showing how much credits/resources you have and how much credits/resources will be used
** the convenience fee for purchasing an upgrade through credits is now stated
** mod now comes with integration to Industrial Evolution: purchase upgrades using either ship components or regular components at a discount!
** made the convenience fee for buying upgrades a bit more ridiculous (the cost of using resources for upgrades is hilariously low, by the way)
quality upgrade boost given by market industries is now telegraphed through text dialog
added escape shortcuts to dialogs
removed the "Pick an option!" menu in favor of opening the ship list immediately
exiting the ship dialog will go back to the market main menu
added translatable strings to literally everything.
alpha subcore doesn't load if mayu's SHU is enabled
renamed Subsystems to Conditioning
moved CR-related stats from Logistics to Conditioning
renamed Fighters to Hangars
changed Hacked Missile Forge to be darker
upgrade resource ratios are loaded from upgrades.json
added scrollbar to hullmod tooltip
default max level for upgrades of all hullsizes is now 10. this is because the way i had all formulas set up was making it so the end result (costs and effects) were always the same no matter what you set the value to.