by TheDog (code/testing), Alkexr (Graphics), Ebbe (Unit & Map make over)
Introduction This is the time of the settlers of the Fallen Empire. It is a time of Good versus Evil with the Dragonkin caught in the middle.
Featuring:
- Map 6500x4000px=26MPx. Unit size 48px high.
- 610 land & sea locations, with 14 terrain effects, cave, coastal-plain, crossing, hills, mountains, pass, plains, swamp, woods, settlement, fortified, open, confined, river
- 11 Fantasy Asymmetrical factions (5 GOOD, Celestial, Dwarf, Elf, Imperial, Merefolk, 5 EVIL, Al-Anfa, Demon, Orcs, Ratkin, Undead and Dragons)
- Growing & shrinking urban centres
- Resources of Alchemy, Beast & Contruct (& PU)
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- AI auto sells 'spare' resources, player must do it manually
- Stacking limit is enforced to help the AI. Only 5ish Air & 5ish Sea units are allowed per Sea Zone/Territory. Only 10ish Land unitsper Territory.
- AI friendly, no Objectives, or Politics/Technology phases. 90 territories marked to guide the AI for better play.
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- Sea/River Zones are worth 1pu/turn
- All land territories bordering Sea/River Zones can be blockaded. There are no convoy centres/route/zones.
| ℹ️ For the latest download and discussion, click or copy and paste the link below |
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| https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread |
