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<br>
<br> <b>SETTLERS: FALLEN EMPIRE</b>
<br>by TheDog (code/testing), Alkexr (Graphics), Ebbe (Unit & Map make over)
<br>
<br><b>Introduction</b>
<br>This is the time of the settlers of the Fallen Empire. It is a time of Good versus Evil with the Dragonkin caught in the middle.
<br>
<br><b>FEATURES</b>
<br>• Map 6500x4000px=26MPx. Unit size 48px high.
<br>• 610 land & sea locations, with 14 terrain effects, cave, coastal-plain, crossing, hills, mountains, pass, plains, swamp, woods, settlement, fortified, open, confined, river
<br>• 11 Fantasy Asymmetrical factions (5 GOOD, Celestial, Dwarf, Elf, Imperial, Merefolk, 5 EVIL, Al-Anfa, Demon, Orcs, Ratkin, Undead and Dragons)
<br>• Growing & shrinking urban centres
<br>• Resources of Alchemy, Beast & Contruct (& PU)
<br>• AI auto sells 'spare' resources, player must do it manually
<br>
<br>• Stacking limit is enforced to help the AI. Only 5ish Air & 5ish Sea units are allowed per Sea Zone/Territory. Only 10ish Land unitsper Territory.
<br>• AI friendly, no Objectives, or Politics/Technology phases. 90 territories marked to guide the AI for better play.
<br>
<br>• Sea/River Zones are worth 1pu/turn
<br>• All land territories bordering Sea/River Zones can be blockaded. There are no convoy centres/route/zones.
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<br>
<br>For the latest download and discussion, copy and paste the link below
<br><a href="https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread">https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread</a>
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