Supporting files and figures for my Medium article, Deformation Layering in Maya’s Parallel GPU World
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Updated
Nov 25, 2017 - Mathematica
Supporting files and figures for my Medium article, Deformation Layering in Maya’s Parallel GPU World
Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"
skinning plugin for Autodesk Maya
Implementation of Le and Hodgin's Realtime Skinning with Optimized Centers of Rotation in Maya 2017
Advanced skin cluster weights smoothing tool for Autodesk Maya
Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"
Pose-based driver node for Autodesk Maya (RBF and vector angle).
NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019
An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).
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