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b48931d
dxvk: add basic DXVK Native support and cmake for Gallium Nine
q4a Feb 10, 2023
87ad4f0
dxvk: add -fpermissive to fix building r1
q4a Feb 15, 2023
8672923
nine: fix building with Gallium Nine, part 1
q4a Feb 16, 2023
5510d48
dxvk: fix1 for add basic DXVK Native support and cmake for Gallium Nine
q4a Feb 24, 2023
5cff292
dxvk: fix2 for add basic DXVK Native support and cmake for Gallium Nine
q4a Feb 24, 2023
b7d376b
dxvk: fix3 add D3DXGetFVFVertexSize
q4a Feb 24, 2023
da60012
dxvk: fix4 add all (I hope) D3DX functions for shaders (from Wine)
q4a Mar 10, 2023
aa65fc6
dxvk: fix5 add loading _DDS_2D textures.
q4a Mar 18, 2023
2f6a0ce
dxvk: fix5 add D3DXLoadSurfaceFromSurface for Linux
q4a Mar 19, 2023
eb0661e
dxvk: fix7 set SDL_WINDOW_VULKAN in Layers/xrRenderDX9/dx9HW.cpp
q4a Mar 20, 2023
e800a43
dxvk: fix6 add logging for FIX_LINUX part and texture loading
q4a Mar 20, 2023
f54fe1a
dxvk: fix7 remove WINAPI in Layers/xrRender/Texture.cpp
q4a Mar 20, 2023
522bbf0
dxvk: fix8 fix 2d textures and cubes, 1st time in game with DXVK
q4a Mar 20, 2023
81e01ec
DONT MERGE debug stuff: don't GrabInput, disable SDL_KEYMAPCHANGED
q4a Mar 20, 2023
6364459
dxvk: fix9 fix few log messages in wine code + fix 2 vars in _DDS_CUBE
q4a Mar 22, 2023
4e3e68a
rename D3DXLoadSurfaceFrom* to LoadSurfaceFrom*
q4a Mar 22, 2023
7e49e77
dxvk: fix10 fix CreateTexture, CreateCubeTexture calls
q4a Mar 23, 2023
3936447
nine: add Nine Native as CMake ExternalProject
q4a Mar 25, 2023
c0005e8
r1: rename stats_manager to m_stats_manager in CHW class
q4a Mar 25, 2023
e5ab525
dxvk: remove fpermissive from CMake for r1
q4a Mar 25, 2023
2c00415
nine: fix running with Gallium Nine (wrong #define WINAPI)
q4a Mar 25, 2023
da7cda6
dxvk: delete and restore few Msg
q4a Mar 25, 2023
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71 changes: 71 additions & 0 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,10 @@ if (STATIC_BUILD)
#add_definitions(-DXRAY_STATIC_BUILD)
endif()

if (NOT WIN32)
option(USE_MESA_NINE "Use Gallium Nine from Mesa (without WINE) for D3D9 API" OFF)
endif()

function(xr_install tgt)
if (NOT MSVC)
install(TARGETS ${tgt} DESTINATION "."
Expand Down Expand Up @@ -251,6 +255,73 @@ if (NOT WIN32)
find_package(Theora REQUIRED)
find_package(LZO REQUIRED)
find_package(mimalloc NAMES mimalloc2 mimalloc2.0 mimalloc)

if (USE_MESA_NINE) # for Gallium Nine
message("Using Gallium Nine for native D3D9 API")
add_definitions(-DUSE_MESA_NINE)

#sudo apt install libd3dadapter9-mesa-dev
find_package(PkgConfig REQUIRED)
pkg_check_modules(D3D REQUIRED IMPORTED_TARGET d3d)

include(ExternalProject)
ExternalProject_Add(nine-native
GIT_REPOSITORY https://github.com/q4a/nine-native
GIT_TAG main
GIT_SHALLOW ON
BUILD_ALWAYS OFF
BUILD_BYPRODUCTS <BINARY_DIR>/libnine-native.a
CMAKE_ARGS -DCMAKE_BUILD_TYPE=Release -DNINE_POSITION_INDEPENDENT=ON
INSTALL_COMMAND ""
)
ExternalProject_Get_property(nine-native SOURCE_DIR BINARY_DIR)
set(NINE_NATIVE_INCLUDE_DIRS
"${SOURCE_DIR}/include"
"${SOURCE_DIR}/include/D3D9"
"${SOURCE_DIR}/include/windows"
)
set(NATIVE_D3D9_LIBS
"${BINARY_DIR}/libnine-native.a"
"PkgConfig::D3D"
X11
xcb
xcb-present
xcb-dri3
xcb-xfixes
X11-xcb
)
include_directories(${PROJECT_NAME}
"${NINE_NATIVE_INCLUDE_DIRS}"
)
add_custom_target(dependencies ALL DEPENDS nine-native)
else() # for DXVK Native
message("Using DXVK Native for D3D9 API")
add_definitions(-DUSE_DXVK_NATIVE)

include(ExternalProject)
ExternalProject_Add(dxvk-native
GIT_REPOSITORY https://github.com/q4a/dxvk-native
GIT_TAG e6d339793721ceeb0db8848c6a6d62c22754fa33
# GIT_REPOSITORY https://github.com/q4a/dxvk
# GIT_TAG 308cfcb3867210ef454077c5b49541aba9b2f1e5
# GIT_REPOSITORY https://github.com/doitsujin/dxvk
# GIT_TAG d11878e7935023819226a674abe951f8cdfc17c9
GIT_SHALLOW ON
BUILD_ALWAYS OFF
CONFIGURE_HANDLED_BY_BUILD ON
CONFIGURE_COMMAND meson setup ../dxvk-native --buildtype=release -Denable_d3d11=false -Denable_d3d10=false -Denable_dxgi=false
BUILD_COMMAND ninja
INSTALL_COMMAND ""
)
ExternalProject_Get_property(dxvk-native SOURCE_DIR BINARY_DIR)
set(DXVK_NATIVE_INCLUDE_DIRS
"${SOURCE_DIR}/include/native/directx"
"${SOURCE_DIR}/include/native/windows"
)
set(NATIVE_D3D9_LIBS ${BINARY_DIR}/src/d3d9/libdxvk_d3d9.so)
include_directories("${DXVK_NATIVE_INCLUDE_DIRS}")
add_custom_target(dependencies ALL DEPENDS dxvk-native)
endif()
endif()

# Memory allocator option
Expand Down
2 changes: 2 additions & 0 deletions Externals/imgui-proj/imgui.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,8 @@ set(KERNEL_SRC
"${IMGUI_DIR}/imgui_internal.h"
"${IMGUI_DIR}/backends/imgui_impl_opengl3.cpp"
"${IMGUI_DIR}/backends/imgui_impl_opengl3.h"
"${IMGUI_DIR}/backends/imgui_impl_dx9.cpp"
"${IMGUI_DIR}/backends/imgui_impl_dx9.h"
"${IMGUI_DIR}/imstb_rectpack.h"
"${IMGUI_DIR}/imstb_textedit.h"
"${IMGUI_DIR}/imstb_truetype.h"
Expand Down
101 changes: 99 additions & 2 deletions src/Common/PlatformLinux.inl
Original file line number Diff line number Diff line change
Expand Up @@ -28,9 +28,9 @@

#define _MAX_PATH PATH_MAX + 1
#define MAX_PATH PATH_MAX + 1

#ifndef USE_DX9
#define WINAPI

#endif
#define _copysign copysign

#define _cdecl //__attribute__((cdecl))
Expand All @@ -46,6 +46,8 @@
#define __declspec(x)
#define CALLBACK
#define TEXT(x) strdup(x)
#define LOWORD(l) ((uint16_t) (l))
#define HIWORD(l) ((uint16_t) (((uint32_t) (l) >> 16) & 0xffff))

/*
inline char* _strlwr_l(char* str, locale_t loc)
Expand Down Expand Up @@ -161,7 +163,9 @@ typedef char* LPTSTR;
typedef const char* LPCSTR;
typedef const char* LPCTSTR;
typedef unsigned int UINT;
#ifndef USE_DX9
typedef long long int LARGE_INTEGER;
#endif
typedef unsigned long long int ULARGE_INTEGER;

typedef wchar_t WCHAR;
Expand Down Expand Up @@ -219,11 +223,14 @@ typedef void* PVOID;
typedef void* LPVOID;
typedef UINT_PTR WPARAM;
typedef LONG_PTR LPARAM;
#ifndef USE_DX9
typedef long HRESULT;
#endif
typedef long LRESULT;
typedef void* HWND;
typedef void* HDC;

#ifndef USE_DX9
typedef struct _RECT {
long left;
long top;
Expand All @@ -235,6 +242,7 @@ typedef struct tagPOINT {
long x;
long y;
} POINT, *PPOINT, *LPPOINT;
#endif

#define DWORD_PTR UINT_PTR
#define WM_USER 0x0400
Expand Down Expand Up @@ -474,6 +482,7 @@ inline int _mkdir(const char *dir) { return mkdir(dir, S_IRWXU); }
((DWORD)(uint8_t)(ch2) << 16) | ((DWORD)(uint8_t)(ch3) << 24 ))
#endif

#ifndef USE_DX9
typedef enum _D3DFORMAT {
D3DFMT_UNKNOWN = 0,

Expand Down Expand Up @@ -1014,6 +1023,14 @@ typedef enum _D3DTEXTURETRANSFORMFLAGS {

D3DTTFF_FORCE_DWORD = 0x7fffffff
} D3DTEXTURETRANSFORMFLAGS;
#endif // USE_DX9

typedef struct _D3DXMACRO
{
LPCSTR Name;
LPCSTR Definition;

} D3DXMACRO, *LPD3DXMACRO;

#define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
Expand Down Expand Up @@ -1103,3 +1120,83 @@ inline void restore_path_separators(char * path)
inline tm* localtime_safe(const time_t *time, struct tm* result){ return localtime_r(time, result); }

#define xr_strerror(errno, buffer, bufferSize) strerror_r(errno, buffer, sizeof(buffer))

// wine/include/d3dx9shader.h

typedef enum _D3DXREGISTER_SET
{
D3DXRS_BOOL,
D3DXRS_INT4,
D3DXRS_FLOAT4,
D3DXRS_SAMPLER,
D3DXRS_FORCE_DWORD = 0x7fffffff
} D3DXREGISTER_SET, *LPD3DXREGISTER_SET;

typedef enum D3DXPARAMETER_CLASS
{
D3DXPC_SCALAR,
D3DXPC_VECTOR,
D3DXPC_MATRIX_ROWS,
D3DXPC_MATRIX_COLUMNS,
D3DXPC_OBJECT,
D3DXPC_STRUCT,
D3DXPC_FORCE_DWORD = 0x7fffffff,
} D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;

typedef enum D3DXPARAMETER_TYPE
{
D3DXPT_VOID,
D3DXPT_BOOL,
D3DXPT_INT,
D3DXPT_FLOAT,
D3DXPT_STRING,
D3DXPT_TEXTURE,
D3DXPT_TEXTURE1D,
D3DXPT_TEXTURE2D,
D3DXPT_TEXTURE3D,
D3DXPT_TEXTURECUBE,
D3DXPT_SAMPLER,
D3DXPT_SAMPLER1D,
D3DXPT_SAMPLER2D,
D3DXPT_SAMPLER3D,
D3DXPT_SAMPLERCUBE,
D3DXPT_PIXELSHADER,
D3DXPT_VERTEXSHADER,
D3DXPT_PIXELFRAGMENT,
D3DXPT_VERTEXFRAGMENT,
D3DXPT_UNSUPPORTED,
D3DXPT_FORCE_DWORD = 0x7fffffff,
} D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;

typedef struct _D3DXSHADER_CONSTANTTABLE
{
DWORD Size;
DWORD Creator;
DWORD Version;
DWORD Constants;
DWORD ConstantInfo;
DWORD Flags;
DWORD Target;
} D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE;

typedef struct _D3DXSHADER_CONSTANTINFO
{
DWORD Name;
WORD RegisterSet;
WORD RegisterIndex;
WORD RegisterCount;
WORD Reserved;
DWORD TypeInfo;
DWORD DefaultValue;
} D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO;

typedef struct _D3DXSHADER_TYPEINFO
{
WORD Class;
WORD Type;
WORD Rows;
WORD Columns;
WORD Elements;
WORD StructMembers;
DWORD StructMemberInfo;
} D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO;
2 changes: 1 addition & 1 deletion src/Layers/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
add_subdirectory(xrAPI)
#add_subdirectory(xrRenderPC_R1)
add_subdirectory(xrRenderPC_R1)
#add_subdirectory(xrRenderPC_R2)
#add_subdirectory(xrRenderPC_R3)
#add_subdirectory(xrRenderPC_R4)
Expand Down
2 changes: 1 addition & 1 deletion src/Layers/xrRender/Debug/dxPixEventWrapper.h
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
# define PIX_EVENT(Name) do { } while (false)
#else
#if defined(USE_DX9) || defined(USE_DX11)
# define PIX_EVENT(Name) dxPixEventWrapper pixEvent##Name(L#Name)
# define PIX_EVENT(Name) dxPixEventWrapper pixEvent##Name(L""#Name"")

class dxPixEventWrapper
{
Expand Down
2 changes: 1 addition & 1 deletion src/Layers/xrRender/DetailModel.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -119,7 +119,7 @@ void CDetail::Load(IReader* S)
}

#if !defined(_EDITOR) && (defined(USE_DX9) || defined(USE_DX11))
#include "xrstripify.h"
#include "xrStripify.h"

void CDetail::Optimize()
{
Expand Down
6 changes: 5 additions & 1 deletion src/Layers/xrRender/R_Backend_Runtime.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@
#include "Layers/xrRenderDX11/StateManager/dx11ShaderResourceStateCache.h"
#endif

#if defined(USE_DX9) || defined(USE_DX11)
#if defined(XR_PLATFORM_WINDOWS) && (defined(USE_DX9) || defined(USE_DX11))
#include <DirectXMath.h>
#endif

Expand Down Expand Up @@ -162,6 +162,7 @@ void CBackend::set_ClipPlanes(u32 _enable, Fplane* _planes /*=NULL */, u32 count
if (count > HW.Caps.geometry.dwClipPlanes)
count = HW.Caps.geometry.dwClipPlanes;

#if defined(XR_PLATFORM_WINDOWS) // FIX_LINUX XMMATRIX
using namespace DirectX;

const XMMATRIX transform = XMLoadFloat4x4(reinterpret_cast<XMFLOAT4X4*>(&Device.mFullTransform));
Expand All @@ -176,6 +177,9 @@ void CBackend::set_ClipPlanes(u32 _enable, Fplane* _planes /*=NULL */, u32 count
XMStoreFloat4(&planeClip, XMPlaneTransform(planeWorld, worldToClipMatrixIT));
CHK_DX(HW.pDevice->SetClipPlane(it, reinterpret_cast<float*>(&planeClip)));
}
#else
Msg("q4a XMMATRIX");
#endif

// Enable them
u32 e_mask = (1 << count) - 1;
Expand Down
6 changes: 6 additions & 0 deletions src/Layers/xrRender/SH_Texture.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,9 @@

#include "ResourceManager.h"

#if defined(XR_PLATFORM_WINDOWS)
#include "xrEngine/tntQAVI.h"
#endif
#include "xrEngine/xrTheora_Surface.h"

#define PRIORITY_HIGH 12
Expand Down Expand Up @@ -106,6 +108,7 @@ void CTexture::apply_theora(u32 dwStage)
};
void CTexture::apply_avi(u32 dwStage) const
{
#if defined(XR_PLATFORM_WINDOWS)
if (pAVI->NeedUpdate())
{
R_ASSERT(D3DRTYPE_TEXTURE == pSurface->GetType());
Expand All @@ -123,6 +126,7 @@ void CTexture::apply_avi(u32 dwStage) const

R_CHK(T2D->UnlockRect(0));
}
#endif
CHK_DX(HW.pDevice->SetTexture(dwStage, pSurface));
};
void CTexture::apply_seq(u32 dwStage)
Expand Down Expand Up @@ -216,6 +220,7 @@ void CTexture::Load()
}
else if (FS.exist(fn, "$game_textures$", *cName, ".avi"))
{
#if defined(XR_PLATFORM_WINDOWS)
// AVI
pAVI = xr_new<CAviPlayerCustom>();

Expand All @@ -241,6 +246,7 @@ void CTexture::Load()
pSurface = nullptr;
}
}
#endif
}
else if (FS.exist(fn, "$game_textures$", *cName, ".seq"))
{
Expand Down
2 changes: 2 additions & 0 deletions src/Layers/xrRender/ShaderResourceTraits.h
Original file line number Diff line number Diff line change
Expand Up @@ -694,6 +694,7 @@ T* CResourceManager::CreateShader(cpcstr name, pcstr filename /*= nullptr*/, u32
pcstr c_target, c_entry;
ShaderTypeTraits<T>::GetCompilationTarget(c_target, c_entry, data);

#if defined(XR_PLATFORM_WINDOWS) // FIX_LINUX shader_compile
#if defined(USE_DX9)
# ifdef NDEBUG
flags |= D3DXSHADER_PACKMATRIX_ROWMAJOR;
Expand All @@ -706,6 +707,7 @@ T* CResourceManager::CreateShader(cpcstr name, pcstr filename /*= nullptr*/, u32
# else
flags |= D3DCOMPILE_PACK_MATRIX_ROW_MAJOR | (xrDebug::DebuggerIsPresent() ? D3DCOMPILE_DEBUG : 0);
# endif
#endif
#endif

// Compile
Expand Down
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