- GLFW/OpenGL/GLad Setup
- Shader Manager class
- Added Pixel/Fragment shaders
- Vertex / Index Buffer Abstractions
- Realtime Shader code editor
- Models & Assimp implementations (partially implemented)
- Skeletal / bone / joint animation
- Scene Manager
- Input Manager (partially implemented)
- Texture Manager
- Procedural Mesh generator
- Cross compiling (Linux + Windows)
olealgoritme/oa3D
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