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OA3D - An OpenGL 3D Rendering Engine - in the making (when I got more time...)


  • GLFW/OpenGL/GLad Setup
  • Shader Manager class
  • Added Pixel/Fragment shaders
  • Vertex / Index Buffer Abstractions
  • Realtime Shader code editor
  • Models & Assimp implementations (partially implemented)
  • Skeletal / bone / joint animation
  • Scene Manager
  • Input Manager (partially implemented)
  • Texture Manager
  • Procedural Mesh generator
  • Cross compiling (Linux + Windows)

30.01.2020 Current state


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Initial state


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