Conversation
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It kinda works, but there's an artifact with the texture, maybe isn't related to bevy, but with how the mesh duplicates the vertices, because I have almost the same issue in blender with the generated meshes (see #27 (comment)) |
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Need to figure out how to by pass the issue when compiling amethyst and bevy examples, seems that there is a conflict with the dependencies. See the log below for more details |
Currently the github build script builds from the workspace level. We could instead for loop and cd into each subspace and build there. That would treat them as isolated. But if a new subspaces is added we'd need to add it the the loop in the github build script |
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Maybe we should remove from the workspace the game engine integrations crates but still leave them in the current repo. Also if we do this we should group the agnostic crates (common and 3d) into a folder |

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