Conversation
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I see yes the artifacts were probably caused by rounding error moving the closest pixel to the one just outside side of the tile. We could also have fixed this by added a 1 pixel border with color bleeding into this border. |
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So far the ellipsis 1e-5 seems to work in bevy and blender, could you check in amethyst?
About this I'm not sure how to tackle the issue when we start using textures instead of solid colors, maybe stretch by one pixel the edges? |
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I was thinking
It is not perfect but I suspect it will reduce the visibilty of artifacts. I also expect your 1e-5 to help with textures too as long as we always work with whole square faces |
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From the pink in the tree at the bottom right I think we are still getting color bleeding from somewhere |
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I have gone and added border pixels too please see #34 |



This seems to fix #23 (comment) and #27 (comment)