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Due to the fact that the Eye of Ayak is a weapon that fires rapidly, similar to the blowpipe, it was not registering attacks correctly. These changes fix the above issue.

fixed commits from #96 @ngraves95

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@ngraves95


AnimationData fromId = AnimationData.fromId(animationId);
if (fromId == AnimationData.RANGED_BLOWPIPE || fromId == AnimationData.RANGED_BLAZING_BLOWPIPE)
if (fromId == AnimationData.RANGED_BLOWPIPE || fromId == AnimationData.RANGED_BLAZING_BLOWPIPE || fromId == AnimationData.MAGIC_EYE_OF_AYAK || fromId == AnimationData.MAGIC_EYE_OF_AYAK_SPEC)
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nit: Maybe worth changing to an immutable set as we keep accumulating more of these?

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2 participants