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3 changes: 1 addition & 2 deletions [gameplay]/reload/meta.xml
Original file line number Diff line number Diff line change
@@ -1,6 +1,5 @@
<meta>
<info name="Reload" version="0.9" type="misc" author="Gamesnert" description="Script that allows you to reload your weapon by pushing the button for it"/>
<info name="Reload" version="1.0" type="misc" author="Gamesnert" description="Script that allows you to reload your weapon by pushing the button for it"/>

<script src="reload.lua"/>
<script src="reload_c.lua" type="client"/>
</meta>
39 changes: 35 additions & 4 deletions [gameplay]/reload/reload.lua
Original file line number Diff line number Diff line change
@@ -1,5 +1,36 @@
local function reloadWeapon()
reloadPedWeapon(client)
local spamTimer = {}

local function reloadWeapon(player)
if getControlState(player, "aim_weapon") then return end
if getControlState(player, "fire") then return end
if isPedDead(player) then return end
if isPedInVehicle(player) then return end
if getPedWeapon(player) == 0 then return end

if getPedAmmoInClip(player) == getPedTotalAmmo(player) then return end

if spamTimer[player] and getTickCount() - spamTimer[player] < 3000 then
return
end

spamTimer[player] = getTickCount()
reloadPedWeapon(player)
end
addEvent("relWep", true)
addEventHandler("relWep", root, reloadWeapon)

addEventHandler("onPlayerJoin", root, function()
bindKey(source, "r", "down", reloadWeapon)
end)

addEventHandler("onResourceStart", resourceRoot, function()
for _, player in ipairs(getElementsByType("player")) do
bindKey(player, "r", "down", reloadWeapon)
end
end)

addEventHandler("onPlayerWeaponReload", root, function()
spamTimer[source] = getTickCount()
end)

addEventHandler("onPlayerQuit", root, function()
spamTimer[source] = nil
end)
32 changes: 0 additions & 32 deletions [gameplay]/reload/reload_c.lua

This file was deleted.