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5 changes: 3 additions & 2 deletions Cargo.lock

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2 changes: 1 addition & 1 deletion Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ opt-level = 1
cfg-if = "1.0.0"
wasm-bindgen = "0.2.69"
winit = { version = "0.24.0", features = [ "web-sys" ]}
glow = { git = "https://github.com/iceiix/glow", rev = "b354346dee69ff0ca7ccef67f7580dfbb697423b" }
glow = "0.7.1"
byteorder = "1.3.4"
serde = "1.0.118"
serde_json = "1.0.60"
Expand Down
34 changes: 1 addition & 33 deletions src/gl/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@

use glow as gl;
use glow::{HasContext, PixelPackData, PixelUnpackData};
use log::{error, info};
use log::error;
use std::mem;
use std::ops::BitOr;
use std::ops::{Deref, DerefMut};
Expand Down Expand Up @@ -369,38 +369,6 @@ impl Texture {
}
}

pub fn image_2d_sample(
&self,
target: TextureTarget,
samples: i32,
width: u32,
height: u32,
format: TextureFormat,
fixed: bool,
) {
unsafe {
let result: i32 = glow_context().get_parameter_i32(gl::MAX_SAMPLES);
let use_samples = if samples > result {
info!(
"glTexImage2DMultisample: requested {} samples but GL_MAX_SAMPLES is {}",
samples, result
);
result
} else {
samples
};
// TODO: switch to glRenderbufferStorageMultisample https://github.com/iceiix/stevenarella/pull/442
glow_context().tex_image_2d_multisample(
target,
use_samples,
format,
width as i32,
height as i32,
fixed,
);
}
}

pub fn image_3d(
&self,
target: TextureTarget,
Expand Down
53 changes: 24 additions & 29 deletions src/render/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -39,9 +39,6 @@ use std::thread;

const ATLAS_SIZE: usize = 1024;

// TEMP
const NUM_SAMPLES: i32 = 2;

pub struct Camera {
pub pos: cgmath::Point3<f64>,
pub yaw: f64,
Expand Down Expand Up @@ -775,7 +772,6 @@ init_shader! {
required accum => "taccum",
required revealage => "trevealage",
required color => "tcolor",
required samples => "samples",
},
}
}
Expand Down Expand Up @@ -847,39 +843,39 @@ impl TransInfo {
let main = gl::Framebuffer::new();
main.bind();

// TODO: support rendering to a multisample renderbuffer for MSAA, using glRenderbufferStorageMultisample
// https://github.com/iceiix/stevenarella/pull/442
let fb_color = gl::Texture::new();
fb_color.bind(gl::TEXTURE_2D_MULTISAMPLE);
fb_color.image_2d_sample(
gl::TEXTURE_2D_MULTISAMPLE,
NUM_SAMPLES,
fb_color.bind(gl::TEXTURE_2D);
fb_color.image_2d(
gl::TEXTURE_2D,
0,
width,
height,
gl::RGBA8,
false,
);
main.texture_2d(
gl::COLOR_ATTACHMENT_0,
gl::TEXTURE_2D_MULTISAMPLE,
&fb_color,
0,
gl::RGBA,
gl::UNSIGNED_BYTE,
None,
);
fb_color.set_parameter(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR);
fb_color.set_parameter(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR);

main.texture_2d(gl::COLOR_ATTACHMENT_0, gl::TEXTURE_2D, &fb_color, 0);
let fb_depth = gl::Texture::new();
fb_depth.bind(gl::TEXTURE_2D_MULTISAMPLE);
fb_depth.image_2d_sample(
gl::TEXTURE_2D_MULTISAMPLE,
NUM_SAMPLES,
fb_depth.bind(gl::TEXTURE_2D);
fb_depth.image_2d_ex(
gl::TEXTURE_2D,
0,
width,
height,
gl::DEPTH_COMPONENT24,
false,
);
main.texture_2d(
gl::DEPTH_ATTACHMENT,
gl::TEXTURE_2D_MULTISAMPLE,
&fb_depth,
0,
gl::DEPTH_COMPONENT,
gl::UNSIGNED_BYTE,
None,
);
fb_depth.set_parameter(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR);
fb_depth.set_parameter(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR);

main.texture_2d(gl::DEPTH_ATTACHMENT, gl::TEXTURE_2D, &fb_depth, 0);
gl::check_framebuffer_status();

gl::unbind_framebuffer();
Expand Down Expand Up @@ -923,13 +919,12 @@ impl TransInfo {
gl::active_texture(1);
self.revealage.bind(gl::TEXTURE_2D);
gl::active_texture(2);
self.fb_color.bind(gl::TEXTURE_2D_MULTISAMPLE);
self.fb_color.bind(gl::TEXTURE_2D);

shader.program.use_program();
shader.accum.set_int(0);
shader.revealage.set_int(1);
shader.color.set_int(2);
shader.samples.set_int(NUM_SAMPLES);
self.array.bind();
gl::draw_arrays(gl::TRIANGLES, 0, 6);
}
Expand Down
9 changes: 1 addition & 8 deletions src/render/shaders/trans_frag.glsl
Original file line number Diff line number Diff line change
@@ -1,8 +1,6 @@
uniform sampler2D taccum;
uniform sampler2D trevealage;
uniform sampler2DMS tcolor;

uniform int samples;
uniform sampler2D tcolor;

out vec4 fragColor;

Expand All @@ -12,11 +10,6 @@ void main() {
float aa = texelFetch(trevealage, C, 0).r;
vec4 col = texelFetch(tcolor, C, 0);

for (int i = 1; i < samples; i++) {
col += texelFetch(tcolor, C, i);
}
col /= float(samples);

float r = accum.a;
accum.a = aa;
if (r >= 1.0) {
Expand Down