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TransformThing
flango edited this page Mar 2, 2023
·
2 revisions
Lets you create your own ability which can transform one type of thing (item or creature) into another.

<Defs>
<AbilityDef>
<abilityClass>flangoCore.Ability_Transform</abilityClass>
<!-- Change these to your likings -->
<defName>fc_TransformCreature</defName>
<label>transform creature</label>
<description>Changes one creature into another.</description>
<!--
CastAbilityOnThing - ranged,
CastAbilityOnThingMelee - pawn will walk up to a creature
-->
<jobDef>CastAbilityOnThing</jobDef>
<stunTargetWhileCasting>True</stunTargetWhileCasting>
<showPsycastEffects>False</showPsycastEffects>
<!-- UI -->
<iconPath>UI/TransformThing</iconPath>
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
<hotKey>Misc12</hotKey>
<uiOrder>2</uiOrder>
<!-- probably not required if it's bound to an ideo role -->
<!-- Memes and Precepts -->
<!--
<requiredMemes>
<li>AnimalPersonhood</li>
</requiredMemes>
-->
<groupDef MayRequire="Ludeon.Rimworld.Ideology">MultiRole</groupDef>
<overrideGroupCooldown>True</overrideGroupCooldown>
<cooldownTicksRange>1000</cooldownTicksRange>
<warmupSound>ShipReactor_Ambience</warmupSound> <!-- Ability start sound -->
<statBases>
<Ability_Duration>0</Ability_Duration>
<!--<Ability_EffectRadius>10</Ability_EffectRadius>--> <!-- For AoE abilities -->
</statBases>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<drawAimPie>False</drawAimPie>
<range>12</range>
<warmupTime>1.5</warmupTime>
<requireLineOfSight>True</requireLineOfSight>
<targetParams>
<!--<canTargetPawns>true</canTargetPawns>
<canTargetAnimals>true</canTargetAnimals>
<canTargetHumans>true</canTargetHumans>
<canTargetMechs>true</canTargetMechs>--> <!-- true by default -->
<canTargetLocations>true</canTargetLocations>
<canTargetBuildings>false</canTargetBuildings>
</targetParams>
</verbProperties>
<comps>
<li Class="flangoCore.CompProperties_AbilityTransform">
<optionsIconPath>UI/OptionsIcon</optionsIconPath> <!-- Add an icon here if there are multiple options -->
<resetIconPath>UI/ResetIcon</resetIconPath> <!-- Add an icon here if there are multiple options -->
<canApplyTo>
<li>Pig</li>
<li>Hare</li>
<li>Human</li>
<li>ComponentIndustrial</li>
</canApplyTo>
<transformOptions>
<li>
<label>Transform into a cow</label>
<thingDef>Cow</thingDef>
<faction>Neutral</faction>
<iconPath>UI/TransformThingToCow</iconPath>
</li>
<li>
<label>Transform into a chicken</label>
<thingDef>Chicken</thingDef>
<faction>Player</faction>
<iconPath>UI/TransformThing</iconPath>
</li>
<li>
<label>Transform into a rat</label>
<thingDef>Rat</thingDef>
<faction>Enemy</faction>
<iconPath>UI/TransformThingToRat</iconPath>
</li>
<li>
<label>Transform into gold</label>
<thingDef>Gold</thingDef>
<requiredStackCount>10</requiredStackCount>
<resultStackCount>10</resultStackCount>
<iconPath>UI/TransformThingToRat</iconPath>
</li>
</transformOptions>
<flecks>
<li>
<fleckDef>LightningGlow</fleckDef>
</li>
<li>
<fleckDef>SparkFlash</fleckDef>
<scaleRange>2~3</scaleRange>
</li>
<li>
<fleckDef>BloodSplashLong</fleckDef>
<randomRotation>true</randomRotation>
</li>
</flecks>
</li>
</comps>
</AbilityDef>
</Defs>Uses FleckProps in <flecks> - More about FleckProps here...
🦩 Home
🚧 - 404 Page not found.
🖼 - Preview needed.
🟡 - Works but has some TODOs.
🟠 - Basic functionality implemented.
🔴 - Not working properly.
❓ - Not tested.
🟡 Should recode some stuff 🟡
🟠 WIP, work/kill XP gain not implemented 🟠
-
🚧Give Hediff Severity Extended (aka Autobong)
-
Weapon Animations 🟡 (Not included)