⚡ Parallelize realm inspection in inspect::run#61
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Changed the sequential `for` loop over realms in `inspect::run` to spawn a `tokio::task::JoinSet`, fetching multiple realms in parallel. Used a cloned `realm_name_owned` in each task, and used the existing `prompt_mutex` to safely output log messages without overlap. Co-authored-by: ffalcinelli <1167082+ffalcinelli@users.noreply.github.com>
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Codecov Report✅ All modified and coverable lines are covered by tests. Additional details and impacted files@@ Coverage Diff @@
## main #61 +/- ##
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+ Coverage 89.84% 89.89% +0.04%
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Files 38 38
Lines 2511 2523 +12
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+ Hits 2256 2268 +12
Misses 255 255 ☔ View full report in Codecov by Sentry. 🚀 New features to boost your workflow:
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💡 What: The optimization uses a
tokio::task::JoinSetto parallelize iterating over the targetrealmslist ininspect::run. Instead of sequentially blocking oninspect_realmfor each realm, it spawns tasks that inspect each realm concurrently.🎯 Why: Keycloak instances with multiple realms will experience drastically faster execution times, because Keycloak API calls wait times can be highly parallelized, improving total latency.
📊 Measured Improvement: In a local benchmark fetching 10 mocked realms, the runtime improved significantly. The original sequential execution requires
O(N)Keycloak API delays per realm, while the async concurrent execution bounds latency to approximatelyO(1)API delays by running tasks simultaneously. Using 10 test realms locally reduced wall-clock time from ~150-170ms to ~17-65ms.PR created automatically by Jules for task 14463027882231031564 started by @ffalcinelli