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Using the VRSS Simulator
Once loaded into the simulator, you should find yourself in front of the main menu screen allowing you to choose which scene to load or to exit it.

Interacting with any UI feature requires you to aim with either controller and pressing Button.One once the ray interactor changes colour.
For example, using the right controller this would be the
AButton.
Some UI panels will be unpinnable from world space, just like much of the standard Quest UI except it must be gripped using the PrimaryHandTrigger on the side of a controller when the ray interactor is targeting and turns green.
User Movement is mostly controlled using both thumbsticks and index triggers to control motion and orientation. User Interaction is mostly controlled by pressing buttons during a ray interaction. This applies to both UI interaction and scene interaction where a user may grab a Celestial object.
| Controller | Input | Output |
| Right | Axis2D.PrimaryThumbstick |
Rotate Player |
| Right | Button.PrimaryThumbstick |
Ascend |
| Right | Axis1D.PrimaryIndexTrigger |
Throttle |
| Right | Button.One |
Interact w/ UI OR Move Object Inwards |
| Right | Button.Two |
Move Object Outwards |
| Right | Axis1D.PrimaryHandTrigger |
Grab Object |
| Right | ||
| Left | Axis2D.PrimaryThumbstick |
Move Player In Direction of User's Face |
| Left | Button.PrimaryThumbstick |
Descend |
| Left | Axis1D.PrimaryIndexTrigger |
Brake |
| Left | Button.One |
Interact w/ UI |
| Left | Button.Two |
|
| Left | Axis1D.PrimaryHandTrigger |
Grab Object |
| Left |