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Project Overview

DarkyyBoi edited this page Jul 18, 2022 · 2 revisions

Introduction

This repository contains the reworked Virtual Reality Solar System (VRSS) Simulator from a Final Year Physics Project produced during a summer placement.

In the event this simulator is further developed, this repo can be shared/forked/handed over to future developers so long as all Contributors are publicly shown below as best as possible to be shared on portfolios.

Contributions

It has been agreed that whilst the simulator is for private use by KCL, any contributors throughout its development would continue to have access to and be credited in the project repository so they may showcase it in their portfolios. The Project Supervisor is Professor Eugene Lim, who initiated the project as an extension of a 3rd Year Physics Project. Contributors are listed below:

@CASE-R @Bruhmao TBC TBC

Project Overview

This VRSS Simulator is to act as an educational tool to teach Newtonian Physics in an interactive manner using the Unity Engine and it's VR-support capabilities. This involves real-time Newtonian gravity via custom scripts, and the ability to grab, throw and edit celestial bodies within a Zero-G Sandbox environment.

Realism is a core aspect to the simulator, which means that all additions must have some realistic purpose to demonstrate Newtonian physics. An example of this is the use of a "Force Ray Gun" which applies a force to a targeted celestial body. This applied force must have the correct units within the scale model and display the correct units to the user, so that they can make logical judgement of their actions.