fix: resolve font height compression when keyboard appears#2
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The Metal renderer used view.bounds for viewport calculation in draw(), but bounds can lag behind the drawable size during animated resizes (e.g. keyboard appearance). This caused the vertex shader to map content using stale dimensions, compressing font height vertically. Cache viewport size from drawableSizeWillChange (derived from drawable) and add the missing setNeedsDisplay() call to trigger immediate redraw on resize — matching Apple's standard Metal on-demand rendering pattern. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Summary
view.bounds/ drawable size timing mismatch during animated resizedrawableSizeWillChange(drawable-derived, not bounds) to guarantee viewport matches rendering targetsetNeedsDisplay()call to trigger immediate redraw on drawable resizeRoot Cause
draw()readview.boundsfor the shader viewport, but during keyboard animation, bounds can lag behind the already-resized drawable. The stale (larger) viewport caused the vertex shader to map content into a smaller drawable, compressing only the vertical axis (keyboard only changes height).Test plan
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