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UISkeletonAnimation

YinLijun edited this page Mar 3, 2015 · 1 revision

UISkeletonAnimation is skeleton animation, default implemented with dragonbone, like UISprite, you can set its physicas attributes: shape, density, and etc.

It is a subclass of UIElement.

Methods


  • gotoAndPlay(animationName) Play the animation specified by name animationName.

  • setAnimationScale(animationScale) Set armature scale.

Events


Screenshots


1

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