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UISkeletonAnimation
YinLijun edited this page Mar 3, 2015
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1 revision
UISkeletonAnimation is skeleton animation, default implemented with dragonbone, like UISprite, you can set its physicas attributes: shape, density, and etc.
It is a subclass of UIElement.
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gotoAndPlay(animationName) Play the animation specified by name animationName.
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setAnimationScale(animationScale) Set armature scale.
- onClick
- onUpdateTransform
- onBeginContact
- onEndContact
- onPointerDown
- onPointerMove
- onPointerUp
- onDoubleClick
- onMoved
