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Bump leafwing-input-manager from 0.10.0 to 0.11.1#18

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Bump leafwing-input-manager from 0.10.0 to 0.11.1#18
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dependabot/cargo/leafwing-input-manager-0.11.1

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@dependabot dependabot bot commented on behalf of github Nov 13, 2023

Bumps leafwing-input-manager from 0.10.0 to 0.11.1.

Changelog

Sourced from leafwing-input-manager's changelog.

Version 0.11.1

  • bevy_egui integration and the egui feature flag have been added back with the release of bevy_egui 0.23.

Bugs

  • A disabled ToggleActions of one Action now does not release other Action's inputs.

Version 0.11.1

  • bevy_egui integration and the egui feature flag have been added back with the release of bevy_egui 0.23.

Version 0.11

Known issues

  • bevy_egui integration and the egui feature flag have been temporarily removed to ensure a timely release
  • gamepad input mocking is not completely functional due to upstream changes: see #407
    • additional experiments and information would be helpful!

Bugs

Known issues

  • bevy_egui integration and the egui feature flag have been temporarily removed to ensure a timely release
  • gamepad input mocking is not completely functional due to upstream changes: see #407
    • additional experiments and information would be helpful!

Breaking Changes

  • The UserInput::insert_at method has been removed: build this abstraction into your input binding menus if desired.
  • InputMap::iter() now returns a simple iterator of (action, input) pairs
    • As a result, the InputMap::iter_inputs method has been removed.
  • The InputMap::remove_at API now returns Some(removed_input), rather than just a bool.
  • The serialization format for InputMap has changed. You will need to re-generate your input maps if you were storing these persistently.

Enhancements

  • Added DeadZoneShape for DualAxis which allows for different deadzones shapes: cross, rectangle, and ellipse.
  • Added sensitivity for SingleAxis and DualAxis, allowing you to scale mouse, keypad and gamepad inputs differently for each action.
  • Added a helper from_keys to VirtualAxis to simplify creating one from two keys

Usability

  • Added block_ui_interactions feature flag; when on, mouse input won't be read if any bevy_ui element has an active Interaction.
  • Chords no longer have a max length.
  • InputMap, UserInput and all of the contained types now implement Reflect. As a result, the trait bound on Actionlike has been changed from TypePath to Reflect.

Bugs

  • Fixed system order ambiguity between bevy_ui and update_action_state systems
  • The input values of axis inputs in a Chord are now prioritized over buttons
  • Fixed unassigned InputMapss not receiving input from all connected gamepads

... (truncated)

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Bumps [leafwing-input-manager](https://github.com/leafwing-studios/leafwing-input-manager) from 0.10.0 to 0.11.1.
- [Changelog](https://github.com/Leafwing-Studios/leafwing-input-manager/blob/main/RELEASES.md)
- [Commits](Leafwing-Studios/leafwing-input-manager@v0.10.0...v0.11.1)

---
updated-dependencies:
- dependency-name: leafwing-input-manager
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot bot added the dependencies Pull requests that update a dependency file label Nov 13, 2023
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dependabot bot commented on behalf of github Dec 4, 2023

Superseded by #23.

@dependabot dependabot bot closed this Dec 4, 2023
@dependabot dependabot bot deleted the dependabot/cargo/leafwing-input-manager-0.11.1 branch December 4, 2023 05:56
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