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Bump leafwing-input-manager from 0.10.0 to 0.11.0#17

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Bump leafwing-input-manager from 0.10.0 to 0.11.0#17
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dependabot/cargo/leafwing-input-manager-0.11.0

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@dependabot dependabot bot commented on behalf of github Nov 6, 2023

Bumps leafwing-input-manager from 0.10.0 to 0.11.0.

Changelog

Sourced from leafwing-input-manager's changelog.

Release Notes

Version 0.11

Known issues

  • bevy_egui integration and the egui feature flag have been temporarily removed to ensure a timely release
  • gamepad input mocking is not completely functional due to upstream changes: see #407
    • additional experiments and information would be helpful!

Bugs

  • Fixed system order ambiguity between bevy_ui and update_action_state systems
  • The input values of axis inputs in a Chord are now prioritized over buttons
  • Fixed unassigned InputMapss not receiving input from all connected gamepads

Docs

  • Fixed invalid example code in README
  • Added example for setting default controls
  • Added example for registering gamepads in a local multiplayer fashion

Enhancements

  • Added DeadZoneShape for DualAxis which allows for different deadzones shapes: cross, rectangle, and ellipse.
  • Added sensitivity for SingleAxis and DualAxis, allowing you to scale mouse, keypad and gamepad inputs differently for each action.
  • Added a helper from_keys to VirtualAxis to simplify creating one from two keys

Usability

  • Added block_ui_interactions feature flag; when on, mouse input won't be read if any bevy_ui element has an active Interaction.

Version 0.10

Usability

  • bevy dependency has been bumped from 0.10 to 0.11.
  • ActionLike now requires Bevy's TypePath trait. Your actions will now need to derive Reflect or TypePath. See bevy#7184
  • QwertyScanCode has had its variants renamed to match bevy's KeyCode variants. See bevy#8792

Enhancements

  • Changed entity field of ActionStateDriver to targets: ActionStateDriverTarget with variants for 0, 1, or multiple targets, to allow for one driver to update multiple entities if needed.
  • Added builder-style functions to SingleAxis, DualAxis, and VirtualDPad that invert their output values, allowing, for example, binding inverted camera controls.

Docs

  • Added example for driving cursor position action from another entity.

... (truncated)

Commits

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Bumps [leafwing-input-manager](https://github.com/leafwing-studios/leafwing-input-manager) from 0.10.0 to 0.11.0.
- [Changelog](https://github.com/Leafwing-Studios/leafwing-input-manager/blob/main/RELEASES.md)
- [Commits](https://github.com/leafwing-studios/leafwing-input-manager/commits)

---
updated-dependencies:
- dependency-name: leafwing-input-manager
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot bot added the dependencies Pull requests that update a dependency file label Nov 6, 2023
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dependabot bot commented on behalf of github Nov 13, 2023

Superseded by #18.

@dependabot dependabot bot closed this Nov 13, 2023
@dependabot dependabot bot deleted the dependabot/cargo/leafwing-input-manager-0.11.0 branch November 13, 2023 05:56
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