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1. glfwPollEvents 2. InputManager->KeyUpdate 3. Inner Loop 3.1. Rigidbody components update 3.2. Collision Components update 3.2.1 Collision Components update 3.2.2. Insert sleep-new components & delete components 3.2.3. Collision test 3.3. Logic update 3.4. Clear dirty bit & others 3.5. Out inner loop until collision deltaTime is no remain 4. Update camera 5. Light update & light frustum test 6. Sound source update 7. Do Render
3.1. Rigidbody components update 3.2. Collision Components update 3.2.1 Collision Components update 3.2.2. Insert sleep-new components & delete components 3.2.3. Collision test 3.3. Logic update 3.4. Clear dirty bit & others 3.5. Out inner loop until collision deltaTime is no remain
3.2.1 Collision Components update 3.2.2. Insert sleep-new components & delete components 3.2.3. Collision test
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