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Does this have a readme? Doesn't seem like it, so I thought to add it. Though it's still quite unfinished

Half-Life 2 Campaign: Eternal

A fork of Half-life 2 campaign by Uklejamini, original by AMT

Welcome to HL2C Eternal.

What does this have? A lot of changes, including fixes for things that cause unexpected behavior. Keep in mind there's going to be a lot more to it, though!

New stuff includes:

  • EX Mode - A new way to play Half-Life 2, with NPC variants, map gimnicks, and more! This was one of the very first features I added to this fork!
  • Hardcore Mode - It's just like survival mode, except you can't respawn at all! Failing the map will lead to failing the run, leading back to the beginning! Can you beat the entire Half-Life 2 with just one life?
  • Bunnyhop - If just normal walking seems a bit boring to you and you need something to travel faster. No Accelerated Backhops though :(((
  • Leveling and skills system - One of the RPG elements which allow you to upgrade your character to be more efficient!
  • Prestige system! Unleash your truer potential with powerful perks.
  • ^ With up to 3 prestige layers! This is for only if you feel like just having 1 prestige layer is not enough... (Endless mode only)
  • Break Infinity! (Currently used for Difficulty and XP)
  • And much more...

Notes:

  • You obviously need Half-Life 2 mounted for the maps, otherwise you won't be able to play them!
  • While you can get hl2 maps from steam workshop on gmod, it's not recommended to do so.
  • EP1 partially works, EP2 isn't expected to work fully.
  • As this gamemode is still in development, expect random instability to occur update after update.
  • This gamemode is maintained mostly for multiplayer, so if I break the gamemode in singleplayer, sorry about that.

About

Half-Life 2 Campaign: Eternal. Features an RPG-like player progression with up to 3 prestige layers on endless mode as of now (More will be planned). This gamemode also features an EX mode, where there are NPC Variants, and on some maps there are unexpected events. Balance is dead!

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