Skip to content

Latest commit

 

History

History
48 lines (31 loc) · 1.45 KB

File metadata and controls

48 lines (31 loc) · 1.45 KB

EX Mode NPC variants:

Sorry, still work in progress! At least I'm working on it. edit: nope. not working on it anymore. consider unfinished. lol

Metropolice: Variant 1: Overpowered - 1.3x HP & 1.5x damage, 1.2x XP gain. Variant 2: Deathbringer - 0.9x HP and 0.9x damage. Upon death, has a 45% chance to launch a manhack towards the attacker, which inflicts high damage upon first hit!

Combine Soldier: Variant 1: Destructive - 0.64x HP. Shotgunners have 1.85x damage, otherwise 2.55x damage. Variant 2: None - 1.2x health.

Metropolice: Variant 1: Overpowered - 1.3x HP & , 1.2x XP gain. Variant 2: Deathbringer - 0.9x HP. Upon death, has a 45% chance to launch a manhack towards the attacker, which inflicts high damage upon first hit!

Zombie: Variant 1: Explosive - Lower health, explodes on death. (Explosions can be chained) Variant 2: None - 60% chance to spawn an additional headcrab upon death

Fast Zombie: Variant 1: Bloodly - 0.7x health and 0.5x damage. Can inflict bleed, which inflicts damage to the victim over short time. No visual effects, though. Variant 2: None

Zombine: Variant 1: Tanky - 2.2x health, less damage. 1.3x XP gain Variant 2: None

Strider: Variant 1: Furious - Always has aggressive behavior. Variant 2: Wip - Only color change.

??????? Mode:

???????????: ??????? ?: ???????

Zombie: Variant 1: Hyper-Volatile - Variant 2: Undying - 95% chance it doesn't die and revives itself with significantly more health. (WTH?) Variant 3: ??????