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23 changes: 12 additions & 11 deletions TOMB4/game/box.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1321,26 +1321,27 @@ void CreatureFloat(short item_number)
item = &items[item_number];
item->hit_points = -16384;
item->pos.x_rot = 0;
water_level = GetWaterHeight(item->pos.x_pos, item->pos.y_pos, item->pos.z_pos, item->room_number);

if (item->pos.y_pos > water_level)
item->pos.y_pos -= 32;

if (item->pos.y_pos < water_level)
item->pos.y_pos = water_level;
int ypos = item->pos.y_pos - 16; // NOTE: Avoid the item position to be below the water so 'item->pos.y_pos <= water_level' won't trigger !
water_level = GetWaterHeight(item->pos.x_pos, ypos, item->pos.z_pos, item->room_number);
if (ypos > water_level)
ypos -= 16;
if (ypos < water_level)
ypos = water_level;

AnimateItem(item);
room_number = item->room_number;
item->floor = GetHeight(GetFloor(item->pos.x_pos, item->pos.y_pos, item->pos.z_pos, &room_number),
item->pos.x_pos, item->pos.y_pos, item->pos.z_pos);

item->floor = GetHeight(GetFloor(item->pos.x_pos, ypos, item->pos.z_pos, &room_number), item->pos.x_pos, ypos, item->pos.z_pos);
if (item->room_number != room_number)
ItemNewRoom(item_number, room_number);

if (item->pos.y_pos <= water_level && item->frame_number == anims[item->anim_number].frame_base)
item->pos.y_pos = ypos;
// NOTE: Changed 'item->frame_number == anims[item->anim_number].frame_base' to 'item->frame_number >= anims[item->anim_number].frame_end - 1' since
// death animation don't have only 1 frame (also '>= end-1' to avoid problem).
if (item->pos.y_pos <= water_level && item->frame_number >= anims[item->anim_number].frame_end - 1)
{
item->status = ITEM_DEACTIVATED;
item->collidable = 0;
item->collidable = FALSE;
item->pos.y_pos = water_level;
DisableBaddieAI(item_number);
RemoveActiveItem(item_number);
Expand Down
6 changes: 3 additions & 3 deletions TOMB4/game/croc.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -84,8 +84,6 @@ void CrocControl(short item_number)

if (item->hit_points <= 0)
{
item->hit_points = 0;

if (item->current_anim_state != 7 && item->current_anim_state != 10)
{
if (room[item->room_number].flags & ROOM_UNDERWATER)
Expand All @@ -94,7 +92,6 @@ void CrocControl(short item_number)
item->frame_number = anims[item->anim_number].frame_base;
item->current_anim_state = 10;
item->goal_anim_state = 10;
item->hit_points = -16384;
}
else
{
Expand All @@ -106,7 +103,10 @@ void CrocControl(short item_number)
}

if (room[item->room_number].flags & ROOM_UNDERWATER)
{
CreatureFloat(item_number);
return;
}
}
else
{
Expand Down
4 changes: 0 additions & 4 deletions TOMB4/game/savegame.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1006,10 +1006,6 @@ void RestoreLevelData(long FullSave)
{
ReadSG(creature, 22);
creature->enemy = (ITEM_INFO*)((long)creature->enemy + (long)malloc_buffer);

if (creature->enemy < 0)
creature->enemy = 0;

ReadSG(&creature->ai_target.object_number, sizeof(short));
ReadSG(&creature->ai_target.room_number, sizeof(short));
ReadSG(&creature->ai_target.box_number, sizeof(ushort));
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8 changes: 4 additions & 4 deletions tomb4.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -29,26 +29,26 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
Expand Down