Fixed crocodile underwater death animation#71
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TokyoSU wants to merge 2 commits intoTrxyebeep:masterfrom
Open
Fixed crocodile underwater death animation#71TokyoSU wants to merge 2 commits intoTrxyebeep:masterfrom
TokyoSU wants to merge 2 commits intoTrxyebeep:masterfrom
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- The crocodile won't float toward the water surface. - Also the CreatureFloat() use only the first frame to trigger death since it's frame == frame_base ... which is wrong. - Also CreatureFloat() now check the y position with a offset of 16 above it to avoid <= water_level to not trigger correctly.
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Hi, I'm trying to compile Tomb4 with your fix but in Visual Studio 2022 I'm getting this error: savegame.cpp - line 1010 EDIT |
Author
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Sorry for the late reply @Kappa971 |
Thanks for reply. So can I safely remove |
Author
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yep, since enemy is a pointer, < 0 does not make sense, i did remove it and seen nothing happening when loading a save. |
Pass the project to next version (VS2022)
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Problem fixed: