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Process
For brainstorming and elaboration we used a Miro board to share our ideas in the team.
The first thing we did was to collect all the games that we know and that we could imagine in augmented form. For each game, we wrote down ideas on how we could digitally enrich the respective game. Then we presented the games and the corresponding ideas in the team. In the meantime, we sorted out the games in which we saw little potential. For the other games, we determined the top five games and refined them in more detail. Chris ended up with the ultimate game idea, which at its core is today's game "The Mole". Little by little, more game elements were added and the game story was developed.
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Next, the game flow was represented as an activity diagram and then provisionally tested in Miro.
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Once the game idea was established, the design was conceptualized using the Adobe XD prototyping tool. Since the story is about solving a mysterious murder case, we wanted to reflect the mysteriousness in the design. For this reason, the main color chosen was black. Since red is not only the color of blood, but also a signal color, this color was chosen for special actions. Also, the story is set around the end of the 19th - beginning of the 20th century. Therefore, the images should create a historical atmosphere and continue to emphasize the mysterious. The maps were created by an external designer and should be based on the era.
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After the gameplay was determined, the other screens were designed and discussed in the design team. Afterwards, feedback from the entire team was gathered and integrated into the design.
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- Gesplitted
- Backend Test Website für Frontend Serververbindung
- Frontend: Aufgaben aufgeteilt: Screens bauen + Funktionen hinzufügen
- Funktionen iterativ implementiert; Bei neuem Feature Team Reunion; Frontend Funktion hinzugefügt und im Team wieder gespielt und getestet und neue Fehler aufgeschrieben und gefixed

Home
Projektvorbereitung
Technische Dokumentation
- Setup
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Allgemeine Struktur
- 2.1 Backend
- 2.1.1 Serververbindung
- 2.1.2 Sicherheit
- 2.1.3 Datenbank
- 2.1.4 Klassenstruktur
- 2.1.1 Serververbindung
- 2.2 Frontend
- 2.2.1 Navigation
- 2.2.2 Seiten
- 2.2.1 Navigation
- 2.3 Karte
- 2.3.1 Felder Tabelle
- 2.3.1 Felder Tabelle
- 2.1 Backend
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Externe Bibliotheken
- 3.1 Modal
- 3.1 Modal
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Tests
- 4.1 Unit Tests
- 4.2 Component Tests
- 4.1 Unit Tests
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Release
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Links
Benutzerhandbuch
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Vorwort und Disclaimer
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Technische Daten
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Datenschutz
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Beschreibung des Produktes
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Installation
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Bedienungsanleitung
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Hilfe
Showtime
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Video Konzept
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Showtime
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Website
- 3.1 Overview
- 3.2 Features
- 3.3 Process
- 3.4 Tech Stack
- 3.5 Future
- 3.1 Overview